FBXExportHardEdges -v [true|false];
Duplicates all vertices in the scene's meshes for each polygon connected to them. The vertices’ normals are set accordingly,
depending on whether they are connected to a hard or smooth edge.
This function allows MotionBuilder to display hard edges.
If two vertices are located exactly at the same position, a warning is issued, as this causes unpredictable results when is set to .
This command is the script version of the option in the . See Include.
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