Edit UVs > Delete UVs

 
 
 

Removes the UVs from the selected face(s) on a mesh. If you want to map textures onto the areas of the surface mesh where the UVs have been deleted, you will need to re-map or re-project the UVs using the UV projection mapping features.

Related topics

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License