Creates curves on surface wherever two surfaces intersect.
>
-
-
causes only the first surface selected (the target surface) to receive a curve-on-surface.
causes the target surface and the surface selected as the intersecting surface to both receive curves-on-surface. This is
the default.
Note
If you select many surfaces, the last selected is the target surface. For example, if you select 10 surfaces, the first nine
are intersected with the tenth.
-
-
creates a curve-on-surface as the intersection curve. This is the default.
creates a NURBS curve in 3D world space. The curve is not a curve-on-surface and cannot be used to trim the surface later
on.
Note
Text cannot be intersected with a target surface because text is a collection of curves. You cannot intersect a surface and
curve. To intersect text, you must create the text as trim surfaces.
-
-
The options let you intersect within a specified tolerance of the default intersection. You can apply tolerance globally or locally.
tolerance causes Maya to use the Positional value in the Settings part of the Preferences window.
tolerance lets you enter a new value to override the value in the window.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License