Transform Component lets you transform (move, rotate, or scale) polygon components (Edges, vertices, faces, and UVs) relative to the normal while creating a history node.
These are the option for Transform Component as they appear in the Transform Component options window. For a description of additional Transform Component attributes you can edit, see polyMoveComponentType attributes.
The options that display in the Transform Component options window are dependent on the current polygon component selection. That is, when edges are selected, the edge options appear, and when vertices, faces, or UVs are selected, the vertex options appear. If no valid selection is made the vertex options display by default.
Additional modifications can be made to the transformed components by editing the following attributes on the polyMoveComponentType nodes using the Attribute Editor or Channel Box. Where the ComponentType can be edges, vertices, faces, or UVs.
Turn on the World Space setting to use the world space coordinate system when you change values randomly. See World space, object space, and local space for information about World Space coordinates.
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