Cycle geometry cache clips

 
 
 

You can cycle geometry cache clips to repeat the deformations contained in your cache clips. You can create cycles before or after a cache clip, and they can be whole or partial cycles.

The end of the original cache clip, and the beginning of the first cycle, is marked by a small vertical line. The end of each cycle sequence for a cache clip is marked by a small cycle tick or marker.

Cycles are represented by the letter C and appear a lighter blue than the rest of the cache clip.

To cycle geometry cache clips

  1. In the scene view, select the object whose geometry cache clips you want to cycle.
  2. In the Trax Editor, select the geometry cache clip you want to cycle.
  3. Do one of the following:
    • -drag the lower corner clip hotspots of your cache clip to create a cycle before (pre-cycle) or after (post-cycle) your cache clip.

      The Cycle mouse pointer appears when you are creating a cycle for a cache clip.

    • In the Channel Box, set the Pre Cycle channel value to create a cycle before your cache clip, or set the Post Cycle channel value to create a cycle after your cache clip.

    See Pre Cycle/Post Cycle.

To edit the number of cycles for a geometry cache clip

  1. In the Trax Editor, double-click the number beside the C on the cycled part of your cache clip, type a new number for how many times the clip is cycled before (Pre Cycle) or after (Post Cycle) the main cache clip, then press .

For example, if the cycled part of your cache clip appears after the main cache clip and its number of cycles is 2, then the deformations in the main cache clip are repeated twice after the main part of the cache clip.

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