Specifies how the blends color-per-vertex (CPV) values with the assigned shading material.
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Replaces the assigned shading material values with the CPV values.
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Adds the CPV values to the assigned material shading values depending on the setting.
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Blends the CPV values by subtracting the CPV values from the assigned material shading values, depending on the Color Material
Channel setting.
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Blends the CPV values by multiplying the CPV values and the assigned shading values together.
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Blends the CPV values by dividing the assigned shading values by the CPV values.
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Blends the CPV values by first averaging the CPV values and the assigned shading values.
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Blends the CPV values by multiplying the CPV values and the assigned shading values together and then multiplies the product
by 2. This is used with some gaming consoles.
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