Save a blend shape as a new target

 
 
 

After you create a blend shape from a mix of slider settings, you can save the shape as a new target for the base. After creating the new target, you can drag a single slider to deform the base object to that target.

To save a blend shape as a new target

  1. Set the target sliders to deform the base object.
  2. Select the base.
  3. Click Add Base in the Blend Shape Editor.

    Maya creates a new target at the same location as the base. A slider for the target appears in the Blend Shape editor.

    Move the new target away from the base. If in local mode, you can modify the target’s shape, for instance, by transforming its CVs or vertices. Use the new target slider to deform the base to the target.

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