Match the position, rotation, and scaling of targets

 
 
 

You can control whether the deformation of the base is influenced by the position, rotation, or scaling of targets with the blendShape Origin attribute.

  1. Select a blend shape deformer node.
  2. Using the Attribute Editor or Channel Box, edit the Origin channel or attribute.

Related topics

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License