pymel.core.modeling.sphere

sphere(*args, **kwargs)

The sphere command creates a new sphere. The number of spans in the in each direction of the sphere is determined by the useTolerance attribute. If -ut is true then the -tolerance attribute will be used. If -ut is false then the -sections attribute will be used.

Flags:
Long name (short name) Argument Types Properties
axis (ax) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The primitive’s axisAdvanced flags
caching (cch) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.
constructionHistory (ch) bool ../../../_images/create.gif
 
Turn the construction history on or off
degree (d) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The degree of the resulting surface: 1 - linear, 3 - cubicDefault:3
endSweep (esw) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The angle at which to end the surface of revolution. Default is 2Pi radians, or 360 degrees.Default:6.2831853
heightRatio (hr) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Ratio of “height” to “width”Default:2.0
name (n) unicode ../../../_images/create.gif
 
Name the resulting object
nodeState (nds) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags
object (o) bool ../../../_images/create.gif
 
Create the result, or just the dependency node
pivot (p) float, float, float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The primitive’s pivot point
polygon (po) int ../../../_images/create.gif
 

The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

radius (r) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The radius of the objectDefault:1.0
sections (s) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The number of sections determines the resolution of the surface in the sweep direction. Used only if useTolerance is false.Default:8
spans (nsp) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The number of spans determines the resolution of the surface in the opposite direction.Default:1
startSweep (ssw) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The angle at which to start the surface of revolutionDefault:0
tolerance (tol) float ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
The tolerance with which to build the surface. Used only if useTolerance is trueDefault:0.01
useTolerance (ut) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Use the specified tolerance to determine resolution. Otherwise number of sections will be used.Default:false

Derived from mel command maya.cmds.sphere

Example:

import pymel.core as pm

import maya.cmds as cmds

# Create sphere with radius 10
pm.sphere( r=10 )
# Result: [nt.Transform(u'nurbsSphere1'), nt.MakeNurbSphere(u'makeNurbSphere1')] #

# Query the radius of the new sphere
r = pm.sphere( 'nurbsSphere1', q=True, r=True )

# Create half sphere
pm.sphere( ssw=0, esw=180 )
# Result: [nt.Transform(u'nurbsSphere2'), nt.MakeNurbSphere(u'makeNurbSphere2')] #

# Use tolerance to determine how many spans the new sphere has
pm.sphere( ut=True, tol=0.01 )
# Result: [nt.Transform(u'nurbsSphere3'), nt.MakeNurbSphere(u'makeNurbSphere3')] #

# Use sections to determine how many spans the new sphere has
pm.sphere( ut=False, s=8 )
# Result: [nt.Transform(u'nurbsSphere4'), nt.MakeNurbSphere(u'makeNurbSphere4')] #

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