pymel.core.context.createNurbsCubeCtx

createNurbsCubeCtx(*args, **kwargs)
Flags:
Long name (short name) Argument Types Properties
attachToPatchesU (apu) bool  
   
attachToPatchesV (apv) bool  
   
axis (ax) float, float, float  
   
axisType (axt) int  
   
depth (d) float  
   
doDragEdit (dde) bool  
   
exists (ex) bool  
   
height (h) float  
   
history (ch) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
name (n) unicode  
   
surfaceDegree (sd) int  
   
uPatches (up) int  
   
vPatches (vp) int  
   
width (w) float  
   

Derived from mel command maya.cmds.createNurbsCubeCtx

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