pymel.core.uitypes.ScriptTable

Inheritance diagram of ScriptTable

class ScriptTable

class counterpart of mel function scriptTable

This command creates/edits/queries the script table control.

cellChangedCmd(val=True, **kwargs)

Sets the script to call when somebody has changed the value of a cell. The procedure is called with 2 integer arguments specifying the row and column for which the value was changed. The 3rd argument is the string which was entered into that cell. The procedure should return an integer value which indicates whether that value should be accepted (return true if yes, and false if no). The row and column numbers passed in are 1-based (ie. (1,1) is the upper left cell). The procedure should be of the form: global proc int procedureName(int $row, int $column, string $value)

Derived from mel command maya.cmds.scriptTable

clearRow(val=True, **kwargs)

Clear the contents for all the cells on the specified row. Any procedure specified by the -gcc flag will be called to populate the cleared cells The row number is 1-based (ie. the first row is 1 not 0).

Derived from mel command maya.cmds.scriptTable

clearTable(val=True, **kwargs)

Clears the contents of all the cells in the table. Any procedure specified by the -gcc flag will be called to populate the cleared cellsFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.scriptTable

columnWidth(val=True, **kwargs)

Set the width of the specified column The column number is 1-based (ie. the first column is 1 not 0).

Derived from mel command maya.cmds.scriptTable

deleteRow(val=True, **kwargs)

Delete the specified row The row number is 1-based (ie. the first row is 1 not 0).

Derived from mel command maya.cmds.scriptTable

dragCallback(val=True, **kwargs)

Adds a callback that is called when the middle mouse button is pressed. The MEL version of the callback is of the form: global proc string[] callbackName(string $dragControl, int $x, int $y, int $mods) The proc returns a string array that is transferred to the drop site. By convention the first string in the array describes the user settable message type. Controls that are application defined drag sources may ignore the callback. $mods allows testing for the key modifiers CTL and SHIFT. Possible values are 0 == No modifiers, 1 == SHIFT, 2 == CTL, 3 == CTL + SHIFT. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def callbackName( dragControl, x, y, modifiers ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys “dragControl”, “x”, “y”, “modifiers”. The “dragControl” value is a string and the other values are integers (eg the callback string could be “print ‘%(dragControl)s %(x)d %(y)d %(modifiers)d’”)

Derived from mel command maya.cmds.scriptTable

dropCallback(val=True, **kwargs)

Adds a callback that is called when a drag and drop operation is released above the drop site. The MEL version of the callback is of the form: global proc callbackName(string $dragControl, string $dropControl, string $msgs[], int $x, int $y, int $type) The proc receives a string array that is transferred from the drag source. The first string in the msgs array describes the user defined message type. Controls that are application defined drop sites may ignore the callback. $type can have values of 1 == Move, 2 == Copy, 3 == Link. In Python, it is similar, but there are two ways to specify the callback. The recommended way is to pass a Python function object as the argument. In that case, the Python callback should have the form: def pythonDropTest( dragControl, dropControl, messages, x, y, dragType ): The values of these arguments are the same as those for the MEL version above. The other way to specify the callback in Python is to specify a string to be executed. In that case, the string will have the values substituted into it via the standard Python format operator. The format values are passed in a dictionary with the keys “dragControl”, “dropControl”, “messages”, “x”, “y”, “type”. The “dragControl” value is a string and the other values are integers (eg the callback string could be “print ‘%(dragControl)s %(dropControl)s %(messages)r %(x)d %(y)d %(type)d’”)

Derived from mel command maya.cmds.scriptTable

getAnnotation(**kwargs)

Annotate the control with an extra string value.

Derived from mel command maya.cmds.scriptTable

getBackgroundColor(**kwargs)

The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0.When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value.

Derived from mel command maya.cmds.scriptTable

getCellCmd(val=True, **kwargs)

Sets the script to call when it requires the contents of a cell. The procedure is called with 2 integer arguments specifying the row and column for which the value is required. The procedure should return a string which is the value for the cell. The row and column numbers passed in are 1-based (ie. (1,1) is the upper left cell). The procedure should be of the form: global proc string procedureName(int $row, int $column)

Derived from mel command maya.cmds.scriptTable

getColumns(**kwargs)

Set the number of columns in the table

Derived from mel command maya.cmds.scriptTable

getDocTag(**kwargs)

Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material

Derived from mel command maya.cmds.scriptTable

getEnable(**kwargs)

The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled.

Derived from mel command maya.cmds.scriptTable

getEnableBackground(**kwargs)

Enables the background color of the control.

Derived from mel command maya.cmds.scriptTable

getExcludingHeaders(**kwargs)

when querying the count for the rows or the columns , the number returned will not include the headers

Derived from mel command maya.cmds.scriptTable

getFullPathName(**kwargs)

Return the full path name of the widget, which includes all the parents

Derived from mel command maya.cmds.scriptTable

getHeight(**kwargs)

The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions.

Derived from mel command maya.cmds.scriptTable

getIsObscured(**kwargs)

Return whether the control can actually be seen by the user. The control will be obscured if its state is invisible, if it is blocked (entirely or partially) by some other control, if it or a parent layout is unmanaged, or if the control’s window is invisible or iconified.

Derived from mel command maya.cmds.scriptTable

getManage(**kwargs)

Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default.

Derived from mel command maya.cmds.scriptTable

getNumberOfPopupMenus(**kwargs)

Return the number of popup menus attached to this control.

Derived from mel command maya.cmds.scriptTable

getPopupMenuArray(**kwargs)

Return the names of all the popup menus attached to this control.

Derived from mel command maya.cmds.scriptTable

getPreventOverride(**kwargs)

If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu.

Derived from mel command maya.cmds.scriptTable

getRowHeight(**kwargs)

Sets the height for each row in the scriptTable

Derived from mel command maya.cmds.scriptTable

getRows(**kwargs)

Set the number of rows in the table

Derived from mel command maya.cmds.scriptTable

getSelectedCells(**kwargs)

The cells currently selected. This returns a list of indices, the first of each pair is the row, the second is the column, repeated for each cell selected The returned cell numbers are 1-based (ie. the first row is 1 not 0, the first column is 1 not 0).

Derived from mel command maya.cmds.scriptTable

getSelectedColumns(**kwargs)

The columns currently selected. This returns a list of indices of each column completely selected The returned column numbers are 1-based

Derived from mel command maya.cmds.scriptTable

getSelectedRow(**kwargs)

The current row selected. The returned row number is 1-based (ie. the first row is 1 not 0).

Derived from mel command maya.cmds.scriptTable

getSelectedRows(**kwargs)

The rows currently selected. This returns a list of indices of each row completely selected The returned row numbers are 1-based

Derived from mel command maya.cmds.scriptTable

getSelectionBehavior(**kwargs)

Set the selection behavior, valid values are from 0 to 2 (inclusive) 0 - Selecting single items. 1 - Selecting only rows. 2 - Selecting only columns.

Derived from mel command maya.cmds.scriptTable

getSelectionMode(**kwargs)

Set the selection Mode, valid values are from 0 to 4 (inclusive)0 - Items cannot be selected.1 - When the user selects an item, any already-selected item becomes unselected, and the user cannot unselect the selected item by clicking on it.2 - When the user selects an item in the usual way, the selection status of that item is toggled and the other items are left alone. Multiple items can be toggled by dragging the mouse over them.3 - When the user selects an item in the usual way, the selection is cleared and the new item selected. However, if the user presses the Ctrl key when clicking on an item, the clicked item gets toggled and all other items are left untouched. If the user presses the Shift key while clicking on an item, all items between the current item and the clicked item are selected or unselected, depending on the state of the clicked item. Multiple items can be selected by dragging the mouse over them.4 - When the user selects an item in the usual way, the selection is cleared and the new item selected. However, if the user presses the Shift key while clicking on an item, all items between the current item and the clicked item are selected or unselected, depending on the state of the clicked item.

Derived from mel command maya.cmds.scriptTable

getUnderPointerRow(**kwargs)

The row under the pointer. The returned row number is 1-based (ie. the first row is 1 not 0).

Derived from mel command maya.cmds.scriptTable

getUseDoubleClickEdit(**kwargs)

this controls the cell edit modeFalse: Click in the cell to select (in Row selection, the last cell of the row is edited, in Column selection, the last cell of the column is edited)(default)True: Clicked in cell is edited when double-clicked only

Derived from mel command maya.cmds.scriptTable

getVisible(**kwargs)

The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s).

Derived from mel command maya.cmds.scriptTable

getVisibleChangeCommand(**kwargs)

Command that gets executed when visible state of the control changes.

Derived from mel command maya.cmds.scriptTable

getWidth(**kwargs)

The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions.

Derived from mel command maya.cmds.scriptTable

insertRow(val=True, **kwargs)

Insert an empty row before the specified row. Any procedure specified by the -gcc flag will be called to populate the new new cells. The row number is 1-based (ie. the first row is 1 not 0).

Derived from mel command maya.cmds.scriptTable

label(val=True, **kwargs)

Set the label of the specified column. The column number is 1-based (ie. the first column is 1 not 0).

Derived from mel command maya.cmds.scriptTable

setAnnotation(val=True, **kwargs)

Annotate the control with an extra string value.

Derived from mel command maya.cmds.scriptTable

setBackgroundColor(val=True, **kwargs)

The background color of the control. The arguments correspond to the red, green, and blue color components. Each component ranges in value from 0.0 to 1.0.When setting backgroundColor, the background is automatically enabled, unless enableBackground is also specified with a false value.

Derived from mel command maya.cmds.scriptTable

setColumns(val=True, **kwargs)

Set the number of columns in the table

Derived from mel command maya.cmds.scriptTable

setDocTag(val=True, **kwargs)

Add a documentation flag to the control. The documentation flag has a directory structure like hierarchy. Eg. -dt render/multiLister/createNode/material

Derived from mel command maya.cmds.scriptTable

setEnable(val=True, **kwargs)

The enable state of the control. By default, this flag is set to true and the control is enabled. Specify false and the control will appear dimmed or greyed-out indicating it is disabled.

Derived from mel command maya.cmds.scriptTable

setEnableBackground(val=True, **kwargs)

Enables the background color of the control.

Derived from mel command maya.cmds.scriptTable

setHeight(val=True, **kwargs)

The height of the control. The control will attempt to be this size if it is not overruled by parent layout conditions.

Derived from mel command maya.cmds.scriptTable

setManage(val=True, **kwargs)

Manage state of the control. An unmanaged control is not visible, nor does it take up any screen real estate. All controls are created managed by default.

Derived from mel command maya.cmds.scriptTable

setPreventOverride(val=True, **kwargs)

If true, this flag disallows overriding the control’s attribute via the control’s right mouse button menu.

Derived from mel command maya.cmds.scriptTable

setRowHeight(val=True, **kwargs)

Sets the height for each row in the scriptTable

Derived from mel command maya.cmds.scriptTable

setRows(val=True, **kwargs)

Set the number of rows in the table

Derived from mel command maya.cmds.scriptTable

setSelectionBehavior(val=True, **kwargs)

Set the selection behavior, valid values are from 0 to 2 (inclusive) 0 - Selecting single items. 1 - Selecting only rows. 2 - Selecting only columns.

Derived from mel command maya.cmds.scriptTable

setSelectionMode(val=True, **kwargs)

Set the selection Mode, valid values are from 0 to 4 (inclusive)0 - Items cannot be selected.1 - When the user selects an item, any already-selected item becomes unselected, and the user cannot unselect the selected item by clicking on it.2 - When the user selects an item in the usual way, the selection status of that item is toggled and the other items are left alone. Multiple items can be toggled by dragging the mouse over them.3 - When the user selects an item in the usual way, the selection is cleared and the new item selected. However, if the user presses the Ctrl key when clicking on an item, the clicked item gets toggled and all other items are left untouched. If the user presses the Shift key while clicking on an item, all items between the current item and the clicked item are selected or unselected, depending on the state of the clicked item. Multiple items can be selected by dragging the mouse over them.4 - When the user selects an item in the usual way, the selection is cleared and the new item selected. However, if the user presses the Shift key while clicking on an item, all items between the current item and the clicked item are selected or unselected, depending on the state of the clicked item.

Derived from mel command maya.cmds.scriptTable

setUseDoubleClickEdit(val=True, **kwargs)

this controls the cell edit modeFalse: Click in the cell to select (in Row selection, the last cell of the row is edited, in Column selection, the last cell of the column is edited)(default)True: Clicked in cell is edited when double-clicked only

Derived from mel command maya.cmds.scriptTable

setVisible(val=True, **kwargs)

The visible state of the control. A control is created visible by default. Note that a control’s actual appearance is also dependent on the visible state of its parent layout(s).

Derived from mel command maya.cmds.scriptTable

setVisibleChangeCommand(val=True, **kwargs)

Command that gets executed when visible state of the control changes.

Derived from mel command maya.cmds.scriptTable

setWidth(val=True, **kwargs)

The width of the control. The control will attempt to be this size if it is not overruled by parent layout conditions.

Derived from mel command maya.cmds.scriptTable

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