pymel.core.uitypes.GlRenderEditor

Inheritance diagram of GlRenderEditor

class GlRenderEditor

class counterpart of mel function glRenderEditor

Create a glRender view. This is a special view used for hardware rendering. This command is used to create and reparent the view as needed to support panels. See the glRender command for controlling the specific behavior of the hardware rendering. In query mode, return type is based on queried flag.

getControl(**kwargs)

Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns “NONE” if no control is present.

Derived from mel command maya.cmds.glRenderEditor

getDocTag(**kwargs)

Attaches a tag to the Maya editor.

Derived from mel command maya.cmds.glRenderEditor

getFilter(**kwargs)

Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.

Derived from mel command maya.cmds.glRenderEditor

getForceMainConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

Derived from mel command maya.cmds.glRenderEditor

getHighlightConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

Derived from mel command maya.cmds.glRenderEditor

getLookThru(**kwargs)

Specify which camera the glRender view should be using.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.glRenderEditor

getMainListConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

Derived from mel command maya.cmds.glRenderEditor

getPanel(**kwargs)

Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted.

Derived from mel command maya.cmds.glRenderEditor

getSelectionConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

Derived from mel command maya.cmds.glRenderEditor

getStateString(**kwargs)

Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.

Derived from mel command maya.cmds.glRenderEditor

getViewCameraName(**kwargs)

Returns the name of the current camera used by the glRenderPanel. This is a query only flag.

Derived from mel command maya.cmds.glRenderEditor

lockMainConnection(val=True, **kwargs)

Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.

Derived from mel command maya.cmds.glRenderEditor

setDocTag(val=True, **kwargs)

Attaches a tag to the Maya editor.

Derived from mel command maya.cmds.glRenderEditor

setFilter(val=True, **kwargs)

Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.

Derived from mel command maya.cmds.glRenderEditor

setForceMainConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

Derived from mel command maya.cmds.glRenderEditor

setHighlightConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

Derived from mel command maya.cmds.glRenderEditor

setLookThru(val=True, **kwargs)

Specify which camera the glRender view should be using.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.glRenderEditor

setMainListConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

Derived from mel command maya.cmds.glRenderEditor

setParent(val=True, **kwargs)

Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.

Derived from mel command maya.cmds.glRenderEditor

setSelectionConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

Derived from mel command maya.cmds.glRenderEditor

unParent(val=True, **kwargs)

Specifies that the editor should be removed from its layout. This cannot be used with query.

Derived from mel command maya.cmds.glRenderEditor

unlockMainConnection(val=True, **kwargs)

Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.

Derived from mel command maya.cmds.glRenderEditor

updateMainConnection(val=True, **kwargs)

Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.

Derived from mel command maya.cmds.glRenderEditor

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