pymel.core.uitypes.BlendShapeEditor

Inheritance diagram of BlendShapeEditor

class BlendShapeEditor

class counterpart of mel function blendShapeEditor

This command creates an editor that derives from the base editor class that has controls for blendShape, control nodes.

getControl(**kwargs)

Query only. Returns the top level control for this editor. Usually used for getting a parent to attach popup menus. Caution: It is possible, at times, for an editor to exist without a control. This flag returns “NONE” if no control is present.

Derived from mel command maya.cmds.blendShapeEditor

getDocTag(**kwargs)

Attaches a tag to the Maya editor.

Derived from mel command maya.cmds.blendShapeEditor

getFilter(**kwargs)

Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.

Derived from mel command maya.cmds.blendShapeEditor

getForceMainConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

Derived from mel command maya.cmds.blendShapeEditor

getHighlightConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

Derived from mel command maya.cmds.blendShapeEditor

getMainListConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

Derived from mel command maya.cmds.blendShapeEditor

getPanel(**kwargs)

Specifies the panel that the editor belongs to. By default if an editor is created in the create callback of a scripted panel it will belong to that panel. If an editor doesn’t belong to a panel it will be deleted when the window that it is in is deleted.

Derived from mel command maya.cmds.blendShapeEditor

getSelectionConnection(**kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

Derived from mel command maya.cmds.blendShapeEditor

getStateString(**kwargs)

Query only flag. Returns the MEL command that will edit an editor to match the current editor state. The returned command string uses the string variable $editorName in place of a specific name.

Derived from mel command maya.cmds.blendShapeEditor

getTargetControlList(**kwargs)

Derived from mel command maya.cmds.blendShapeEditor

getTargetList(**kwargs)

Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.blendShapeEditor

getVerticalSliders(**kwargs)

Derived from mel command maya.cmds.blendShapeEditor

lockMainConnection(val=True, **kwargs)

Locks the current list of objects within the mainConnection, so that only those objects are displayed within the editor. Further changes to the original mainConnection are ignored.

Derived from mel command maya.cmds.blendShapeEditor

setDocTag(val=True, **kwargs)

Attaches a tag to the Maya editor.

Derived from mel command maya.cmds.blendShapeEditor

setFilter(val=True, **kwargs)

Specifies the name of an itemFilter object to be placed on this editor. This filters the information coming onto the main list of the editor.

Derived from mel command maya.cmds.blendShapeEditor

setForceMainConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object. This is a variant of the -mainListConnection flag in that it will force a change even when the connection is locked. This flag is used to reduce the overhead when using the -unlockMainConnection , -mainListConnection, -lockMainConnection flags in immediate succession.

Derived from mel command maya.cmds.blendShapeEditor

setHighlightConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its highlight list. Not all editors have a highlight list. For those that do, it is a secondary selection list.

Derived from mel command maya.cmds.blendShapeEditor

setMainListConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will use as its source of content. The editor will only display items contained in the selectionConnection object.

Derived from mel command maya.cmds.blendShapeEditor

setParent(val=True, **kwargs)

Specifies the parent layout for this editor. This flag will only have an effect if the editor is currently un-parented.

Derived from mel command maya.cmds.blendShapeEditor

setSelectionConnection(val=True, **kwargs)

Specifies the name of a selectionConnection object which the editor will synchronize with its own selection list. As the user selects things in this editor, they will be selected in the selectionConnection object. If the object undergoes changes, the editor updates to show the change.

Derived from mel command maya.cmds.blendShapeEditor

setVerticalSliders(val=True, **kwargs)

Derived from mel command maya.cmds.blendShapeEditor

unParent(val=True, **kwargs)

Specifies that the editor should be removed from its layout. This cannot be used with query.

Derived from mel command maya.cmds.blendShapeEditor

unlockMainConnection(val=True, **kwargs)

Unlocks the mainConnection, effectively restoring the original mainConnection (if it is still available), and dynamic updates.

Derived from mel command maya.cmds.blendShapeEditor

updateMainConnection(val=True, **kwargs)

Causes a locked mainConnection to be updated from the orginal mainConnection, but preserves the lock state.

Derived from mel command maya.cmds.blendShapeEditor

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