pymel.core.nodetypes.PolyToSubdiv

Inheritance diagram of PolyToSubdiv

class PolyToSubdiv(*args, **kwargs)

class counterpart of mel function polyToSubdiv

This command converts a polygon and produces a subd surface. The name of the new subdivision surface is returned. If construction history is ON, then the name of the new dependency node is returned as well.

getAbsolutePosition(**kwargs)

If true, the possible blind data information that comes from the polygon will be treated as absolute positions of the vertices, instead of the relative offsets. You most likelly just want to use the default of false, unless you know that the blind data has the absolute positions in it.Default:false

Derived from mel command maya.cmds.polyToSubdiv

getApplyMatrixToResult(**kwargs)

If true, the matrix on the input geometry is applied to the object and the resulting geometry will have identity matrix on it. If false the conversion is done on the local space object and the resulting geometry has the input object’s matrix on it.Default:true

Derived from mel command maya.cmds.polyToSubdiv

getCaching(**kwargs)

Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.

Derived from mel command maya.cmds.polyToSubdiv

getMaxEdgesPerVert(**kwargs)

The maximum allowed valence for a vertex on the input meshDefault:32

Derived from mel command maya.cmds.polyToSubdiv

getMaxPolyCount(**kwargs)

The maximum number of polygons accepted on the input mesh.Default:1000

Derived from mel command maya.cmds.polyToSubdiv

getNodeState(**kwargs)

Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags

Derived from mel command maya.cmds.polyToSubdiv

getPreserveVertexOrdering(**kwargs)

Preserve vertex ordering in conversionDefault:true

Derived from mel command maya.cmds.polyToSubdiv

getQuickConvert(**kwargs)

Debug flag to test the performanceDefault:trueAdvanced flags

Derived from mel command maya.cmds.polyToSubdiv

getUvPoints(**kwargs)

This is a cached uv point needed to transfer uv data associated with finer level vertices (when switching between standard editing mode and poly proxy mode.

Derived from mel command maya.cmds.polyToSubdiv

getUvPointsU(**kwargs)

U value of a cached uv point

Derived from mel command maya.cmds.polyToSubdiv

getUvPointsV(**kwargs)

V value of a cached uv point

Derived from mel command maya.cmds.polyToSubdiv

getUvTreatment(**kwargs)

Treatment of Subd UVs when in proxy mode: 0 - preserve Subd UVs1 - build Subd UVs from Poly UVs2 - no UVs on SubdDefault:0

Derived from mel command maya.cmds.polyToSubdiv

setAbsolutePosition(val=True, **kwargs)

If true, the possible blind data information that comes from the polygon will be treated as absolute positions of the vertices, instead of the relative offsets. You most likelly just want to use the default of false, unless you know that the blind data has the absolute positions in it.Default:false

Derived from mel command maya.cmds.polyToSubdiv

setApplyMatrixToResult(val=True, **kwargs)

If true, the matrix on the input geometry is applied to the object and the resulting geometry will have identity matrix on it. If false the conversion is done on the local space object and the resulting geometry has the input object’s matrix on it.Default:true

Derived from mel command maya.cmds.polyToSubdiv

setCaching(val=True, **kwargs)

Modifies the node caching mode. See the node documentation for more information.Note:For advanced users only.

Derived from mel command maya.cmds.polyToSubdiv

setMaxEdgesPerVert(val=True, **kwargs)

The maximum allowed valence for a vertex on the input meshDefault:32

Derived from mel command maya.cmds.polyToSubdiv

setMaxPolyCount(val=True, **kwargs)

The maximum number of polygons accepted on the input mesh.Default:1000

Derived from mel command maya.cmds.polyToSubdiv

setNodeState(val=True, **kwargs)

Modifies the node state. See the node documentation for more information.Note:For advanced users only.Common flags

Derived from mel command maya.cmds.polyToSubdiv

setPreserveVertexOrdering(val=True, **kwargs)

Preserve vertex ordering in conversionDefault:true

Derived from mel command maya.cmds.polyToSubdiv

setQuickConvert(val=True, **kwargs)

Debug flag to test the performanceDefault:trueAdvanced flags

Derived from mel command maya.cmds.polyToSubdiv

setUvPoints(val=True, **kwargs)

This is a cached uv point needed to transfer uv data associated with finer level vertices (when switching between standard editing mode and poly proxy mode.

Derived from mel command maya.cmds.polyToSubdiv

setUvPointsU(val=True, **kwargs)

U value of a cached uv point

Derived from mel command maya.cmds.polyToSubdiv

setUvPointsV(val=True, **kwargs)

V value of a cached uv point

Derived from mel command maya.cmds.polyToSubdiv

setUvTreatment(val=True, **kwargs)

Treatment of Subd UVs when in proxy mode: 0 - preserve Subd UVs1 - build Subd UVs from Poly UVs2 - no UVs on SubdDefault:0

Derived from mel command maya.cmds.polyToSubdiv

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