pymel.core.nodetypes.PolyLayoutUV

Inheritance diagram of PolyLayoutUV

class PolyLayoutUV(*args, **kwargs)

class counterpart of mel function polyLayoutUV

Move UVs in the texture plane to avoid overlaps.

caching(val=True, **kwargs)

Toggle caching for all attributes so that no recomputation is needed

Derived from mel command maya.cmds.polyLayoutUV

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.

Derived from mel command maya.cmds.polyLayoutUV

getFlipReversed(**kwargs)

If this flag is turned on, the reversed UV pieces are fliped.

Derived from mel command maya.cmds.polyLayoutUV

getLayout(**kwargs)

How to move the UV pieces, after cuts are applied:0 No move is applied.1 Layout the pieces along the U axis.2 Layout the pieces in a square shape.

Derived from mel command maya.cmds.polyLayoutUV

getLayoutMethod(**kwargs)

Which layout method to use:0 Block Stacking.1 Shape Stacking.

Derived from mel command maya.cmds.polyLayoutUV

getNodeState(**kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyLayoutUV

getPercentageSpace(**kwargs)

When layout is set to square, this value is a percentage of the texture area which is added around each UV piece. It can be used to ensure each UV piece uses different pixels in the texture.Maximum value is 5 percent.

Derived from mel command maya.cmds.polyLayoutUV

getRotateForBestFit(**kwargs)

0 No rotation is applied. 1 Only allow 90 degree rotations. 2 Allow free rotations.

Derived from mel command maya.cmds.polyLayoutUV

getScale(**kwargs)

How to scale the pieces, after move and cuts:0 No scale is applied.1 Uniform scale to fit in unit square.2 Non proportional scale to fit in unit square.

Derived from mel command maya.cmds.polyLayoutUV

getSeparate(**kwargs)

Which UV edges should be cut:0 No cuts.1 Cut only along folds.2 Make all necessary cuts to avoid all intersections.

Derived from mel command maya.cmds.polyLayoutUV

getUvSetName(**kwargs)

Specifies the name of the uv set to edit uvs on. If not specified will use the current uv set if it exists.

Derived from mel command maya.cmds.polyLayoutUV

getWorldSpace(**kwargs)

If true, performs the operation in world space coordinates as opposed to local space.Common flags

Derived from mel command maya.cmds.polyLayoutUV

setFlipReversed(val=True, **kwargs)

If this flag is turned on, the reversed UV pieces are fliped.

Derived from mel command maya.cmds.polyLayoutUV

setLayout(val=True, **kwargs)

How to move the UV pieces, after cuts are applied:0 No move is applied.1 Layout the pieces along the U axis.2 Layout the pieces in a square shape.

Derived from mel command maya.cmds.polyLayoutUV

setLayoutMethod(val=True, **kwargs)

Which layout method to use:0 Block Stacking.1 Shape Stacking.

Derived from mel command maya.cmds.polyLayoutUV

setNodeState(val=True, **kwargs)

Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyLayoutUV

setPercentageSpace(val=True, **kwargs)

When layout is set to square, this value is a percentage of the texture area which is added around each UV piece. It can be used to ensure each UV piece uses different pixels in the texture.Maximum value is 5 percent.

Derived from mel command maya.cmds.polyLayoutUV

setRotateForBestFit(val=True, **kwargs)

0 No rotation is applied. 1 Only allow 90 degree rotations. 2 Allow free rotations.

Derived from mel command maya.cmds.polyLayoutUV

setScale(val=True, **kwargs)

How to scale the pieces, after move and cuts:0 No scale is applied.1 Uniform scale to fit in unit square.2 Non proportional scale to fit in unit square.

Derived from mel command maya.cmds.polyLayoutUV

setSeparate(val=True, **kwargs)

Which UV edges should be cut:0 No cuts.1 Cut only along folds.2 Make all necessary cuts to avoid all intersections.

Derived from mel command maya.cmds.polyLayoutUV

setWorldSpace(val=True, **kwargs)

If true, performs the operation in world space coordinates as opposed to local space.Common flags

Derived from mel command maya.cmds.polyLayoutUV

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