pymel.core.nodetypes.PolyAppendVertex

Inheritance diagram of PolyAppendVertex

class PolyAppendVertex(*args, **kwargs)

class counterpart of mel function polyAppendVertex

Appends a new face to the selected polygonal object. The direction of the normal is given by the vertex order: the face normal points towards the user when the vertices rotate counter clockwise. Note that holes must be described in the opposite direction.Only works with one object selected.

getConstructionHistory(**kwargs)

Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.polyAppendVertex

getTexture(**kwargs)

Specifies how new faces are mapped.0 - None; 1 - Normalize; 2 - UnitizeC: Default is 0 (no mapping).Q: When queried, this flag returns an int

Derived from mel command maya.cmds.polyAppendVertex

setTexture(val=True, **kwargs)

Specifies how new faces are mapped.0 - None; 1 - Normalize; 2 - UnitizeC: Default is 0 (no mapping).Q: When queried, this flag returns an int

Derived from mel command maya.cmds.polyAppendVertex

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