Use the Multiply Divide utility

 
 
 

For a description of the Multiply Divide utility, see Multiply Divide.

To multiply and divide input attributes

  1. In a material’s Attribute Editor, map the Multiply Divide utility to the Color attribute.
  2. In the Multiply-Divide Attributes section in Attributes Editor, map textures to the input attributes. Click the boxes next to Input 1 and Input 2 to and select textures from the Create Render Node window.
  3. Click the Input 1 and 2 boxes to access the Attribute Editors for the mapped textures and change the attribute settings if necessary.
    Tip

    To return the focus to the Multiply-Divide Attributes section in Attribute Editor, either click the Focus button in the texture’s Attribute Editor until you access it, or click the Multiply Divide swatch in the Hypershade panel.