Normals > Vertex Normal Edit Tool

 
 
 

Lets you adjust the user-defined normal of a vertex (or several selected vertices) using a manipulator. For example, you can make sharp edges appear smoother or adjust the lighting on a polygonal object by modifying the direction of the vertex normal.

Editing the vertex normal with this tool overrides the existing Maya normals for the mesh and locks the user-defined normal you set. You can unlock the user-defined normal using the Normals > Unlock Normals feature.

Note

Editing normals with face/vertex components can cause new hard edges, any unlocked neighboring normals might move in the process. Lock any neighboring normals you want to remain unaffected prior to editing.

Related topics

Normals > Vertex Normal Edit Tool >

Rotate Axis

Select the coordinate system to rotate on.

Local

Rotates the vertex normal about the object space axes.

Global

Rotates the vertex normal about the world space XYZ axes.