What's New in Dynamics and nDynamics

 
 
 

nHair

 

The nHair hair generation system has been added to the Nucleus dynamic simulation framework. As part of a Nucleus system, dynamic nHair curves can self-collide and interact with other Nucleus objects, including nParticle, nCloth, and passive collision objects.

nHair has many advantages over the previous hair system including:

  • Performance improvements especially for hair systems with a large number of follicles.
  • Nucleus-based solving for collisions and self-collisions that provide better collision accuracy and control.
  • nConstraints that let you create constraints between Nucleus object components.
  • nCaching for saving and playing back hair simulations.

You can create and modify nHair systems from the nHair menu located in the nDynamics menu set.

MayaBullet physics simulation plug-in

 

Maya now includes the MayaBullet physics simulation plug-in. Built from the Bullet physics library, the plug-in lets you use the Bullet physics engine to create large-scale, highly-realistic dynamic and kinematic simulations. MayaBullet simulations can include interacting soft body and rigid body objects, as well as constrained collision objects, all contained in a single dynamic system within Maya.

MayaBullet automatically installs with Maya on Windows 64-bit, Mac OS, and Linux systems. MayaBullet is not available for Windows 32-bit systems.

For documentation on MayaBullet, see http://www.autodesk.com/mayabullet-docs.

Fluid nCaching improvements

The Create Fluid Cache Options window now includes a One file per geometry option, which lets you can select multiple fluid objects in your scene and create individual fluid nCache files for each object.

nParticle Post Cache Ramp Evaluation

A new Post Cache Ramp Evaluation attribute lets you determine how ramp attribute data is evaluated. When on, the ramp output is re-evaluated using the cached input attribute rather than the cached data. This attribute is off by default.

Particle count heads-up display

A new Particle Count heads-up display option lets you display the total number of particles and the number of selected particles (including nParticles and classic particles).

To turn on Particle Count, select Display > Heads Up Display > Particle Count.