Importing FBX files into Maya

 
 
 

This section describes how to import files using the Maya FBX plug-in:

To import an FBX file:

  1. Launch Maya.
  2. Select File > Import. The File Import dialog box appears. Locate the FBX file you want to import.
  3. Select FBX from the File of Type menu.
    Note

    If you do not see the FBX file extension in the File of Type menu, activate fbxmaya.mll in Maya's Plug-in Manager.

    Maya Import dialog box A. FBX options

  4. The FBX Import options appear at the right of the Maya Import dialog box.

    Import options

  5. Set the import options you want to use or select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow. Use the Autodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow.

    See Import presets for more information about the Autodesk presets and for information about import options and which are appropriate for you, review the Import section.

  6. Click Import in the Maya Import dialog box.
    NoteTo cancel the import process, press ESC.
  7. If conversions or errors occur during the import process, the Warning Manager reports them at the end of the import process. See Show/Hide Warning Manager for information about the Warning Manager.
    Note

    There is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.