Bake options in the Character Controls

 
 
 

The bake options in the Character Controls > Bake menu update according to the selected character (target), source, and manipulation and keying mode.

TipSelect the option box beside each bake option to edit the Bake Simulation Options before baking.

The following table provides an overview of the bake options:

Character State Available bake options
 
  • Bake Skeleton: Bakes the Full Body or Body Part skeleton animation on itself.
  • Bake To Control Rig: Bakes the Full Body skeleton animation to a Control rig.
 
  • Bake To Skeleton: Bakes the Full Body Control rig animation to the skeleton.
    Note

    When you bake to the skeleton, the character’s Control rig is automatically disabled.

  • Bake Control Rig: Bakes the Full Body Control rig animation on the Control rig itself.
 
  • Bake Rig Body Part: Bakes the Control rig animation on the Control rig itself, but only for the selected Body Part(s).
 

If your source is a local character, the following options are available:

  • Bake To Skeleton: Bakes the retargeted animation to the skeleton.
  • Bake To Control Rig: Bakes the retargeted animation to a Control rig.
    NoteIf your character does not have a Control rig, selecting this option will automatically create one.

If your source is a remote character, the following option is available:

  • Bake Live To Skeleton: Bakes the retargeted animation from the remote character source to the skeleton.
 

If your source character is local, and your target character has a Maya rig with a Custom rig mapping, the following option is available:

  • Bake To Custom Rig: Bakes the retargeted animation from the source character to the current character's Maya rig, based on the Custom rig mapping.

If your source character is remote and your target character has a Maya rig with a Cusom rig mapping, the following option is available:

  • Bake Live To Custom Rig: Bakes the retargeted animation from the remote character source to the current character's rig, based on the Custom rig mapping.

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