Edit > Keys > Snap Keys

 
 
 

Snaps the current keys using the setting in the Snap Keys Options window.

Edit > Keys > Snap Keys >

Opens the Snap Keys Options window. See To snap keys.

Snap Keys Options

Objects

Select one of the following options:

Selected

Specifies to snap keys only from the currently selected objects.

All

Specifies to snap keys on all objects, including objects that you can’t usually select from the scene view (such as construction history nodes).

Hierarchy

Specifies how keys in the selected keyset will be snapped from a hierarchy of grouped or parented objects.

Selected

Specifies that the keys to be snapped will include only the keys on the currently selected object. Default is on.

Below

Specifies that the keys to be snapped will include the keys on the selected object and all the objects below it in the hierarchy. Default is off.

Channels

Specifies the channels (keyable attributes) whose keys will be snapped.

All Keyable

Specifies that the keyset will include the animation curves of all keyable attributes of the selected object. Default is on.

From Channel Box

Specifies that the keyset will include the animation curves of only those channels currently selected in the Channel Box. Default is off.

Driven Channels

Specifies that the keyset to be snapped will include any driven keys. The driven keys enable the values of keyable attributes (channels) to be driven by the values of other attributes. See Driven keys. Default is off.

Control Points

Specifies whether the keyset to be snapped will include all the animation curves of a selected deformable object’s control points. Control points include NURBS control vertices (CVs), polygonal vertices, and lattice points. Default is off.

Shapes

Specifies whether the keyset to be snapped will include the animation curves of a selected object’s shape node as well as its transform node. Typically, when you directly select an object in the workspace (for instance, in the perspective view), what is selected is the object’s transform node. To snap the animation curves of the object’s shape node as well as its transform node, be sure Shapes is on. To snap the animation curves of the transform node only, turn Shapes off. Default is on.

Time Range

Specifies the time range of the keyset’s animation curves.

All

Specifies no limit on the time range.

Start/End

Specifies a time range from Start Time to End Time.

Time Slider

Specifies a time range defined by the Playback Start and End times of the Time Slider.

Start Time

Specifies the start of the time range (available if Start/End is on).

End Time

Specifies the end of the time range (available if Start/End is on).

Snap

Select one of the following options:

Times

Snaps keys along the time axis only. This is the default setting.

Values

Snaps keys along the value axis only.

Both

Snaps keys along both the time and value axes.

Snap Times to Multiple of

This value defines multiples of the time unit to snap to.

Snap Values to Multiple of

This value defines multiples of whole number attribute values to snap to.