Emitter node

 
 
 

Many of the emitter node attributes are the same as the options available in the Emitter Options window. See Particles > Create Emitter.

Basic Emitter Attributes

Texture Emission Attributes (Nurbs/Poly Surfaces only)

Particle Color

Select from the following options:

Inherit Color

Particles emit from the texture with the same color as the texture.

Inherit Opacity

Particles emit from the texture with the same opacity as the texture.

Use Luminance

Particles emit from the texture with the same luminance as the texture.

Invert Opacity

Particles emit from the texture with the opposite opacity as the texture.

Texture Rate

Select from the following options:

Enable Texture Rate

Allows you to connect textures to emitters to set how many particles are emitted.

Emit From Dark

When Emit From Dark is off, fully luminous parts of the texture emit at 100% of the specified emitter rate. Parts of the texture that lack luminance don't emit at all. Other parts emit between 0 and 100% in proportion to the luminance. In simple terms, bright colors emit more than dark colors.

When Emit From Dark is turned on, the opposite luminance scheme applies. Parts of the texture that lack luminance emit at 100% of the specified rate, while fully luminous parts don't emit at all.