Camera Sequencer menu bar

 
 
 

File menu

Import Shot Audio

Opens the Import window, which lets you associate an audio clip with the selected shot(s). The file you select is assigned as the audio to playback with each of the selected shots. See Associate audio with a sequence or shot.

Import Sequencer Audio

Opens the Import window so you can browse to select and import an audio clip. See Associate audio with a sequence or shot.

Import Editorial

Opens the Import window so you can browse to select and import an editorial file containing audio and video clip information. You can import files in AAF EDL format or in Apple® Final Cut Pro® XML format. See also Import and export editorial content.

Note

Export of editorial files in AAF format is not currently supported.

Import Editorial >

Opens the Import Editorial Options.

Import Editorial Options

Start Frame Override

When on, you can use the Frame field to specify where to load the imported sequence.

Frame

When Start Frame Override is on, enter the frame number at which you want to load the imported sequence. Enter a value of 10, for example, to offset the editorial sequence to start at frame 10.

Export Editorial

Opens the Export window, letting you export editorial files containing audio and video clip information in Apple® Final Cut Pro® XML format. See also Import and export editorial content.

Export Editorial >

Opens the Export Editorial Options.

Export Editorial Options

Playblast out-of-sync clips

When on, Maya playblasts any shot with no associated movie and re-playblasts any shot where the movie has been disabled. When off, no playblasting occurs, but previously playblasted shots will still have associated movies in the editorial file.

Edit menu

The Edit menu contains all of trim, split, and snap functions.

Undo

Undo the last trim, split, or snap operation.

Redo

Redo the last trim, split, or snap operation.

Copy

Copies the selected shot(s). (Only available when a shot is selected.)

Maya assigns the same camera assigned to the source shot to the target shot. Any image planes or audio nodes attached to the shot when you paste are duplicated.

Paste

Pastes a copied shot. (Only available when you have copied a shot.)

Ripple Edit

Enables and disables Ripple Edit mode. When on, manipulating one shot has a ripple effect on other shots.

Use this mode if you want your manipulations of one shot to propagate to other shots. For example, if you drag to make one shot longer, all other shots are moved forward the same amount. The amount of space between the shots remains the same.

See Turn on ripple editing.

Trim Before

Trims the current shot before the sequence time cursor.

Trim After

Trims the current shot after the sequence time cursor.

Show All Image Planes

Shows all image planes associated with any shots.

Hide All Image Planes

Hides all image planes associated with any shots

Snap to Previous

Moves the selected shot to display next to its closest neighboring shot to the left, removing any gap between the shots.

Snap to Next

Moves the selected shot next to its closest neighboring shot to the right, removing any gap between the shots.

Snap to Previous (Current Track)

Moves the selected shot to the left, next to the closest neighboring shot on the same track, removing any gap between the shots.

Snap to Next (Current Track)

Moves the selected shot to the right, next to the closest neighboring shot on the same track, removing any gap between the shots.

Remove Shot Gaps

Compresses the track to remove any gaps that have no shot defined. Select whether you remove gaps for Selected Shots or All Shots.

Remove Shot Overlaps

Expands the track, removing any overlaps between shots. Select whether you remove overlaps for Selected Shots or All Shots.

Remove Shot Gaps and Overlaps

Removes all gaps and overlaps for selected shots or all shots on the track. Select whether you want to remove for Selected Shots or All Shots.

Split Shots

Splits the selected shot. Select Edit > Split Shots > to open the Split Shot Options.

Split Shot Options

Split Time

Set whether to use the Current Time, or select Specify Time to enter a time value.

View menu

Modify

Attribute Editor

Displays the shot attributes in the Attribute Editor.

Image Plane Attribute Editor

Displays the image plane attributes in the Attribute Editor.

Enable Sound

Enable or disable sound playback. See also Add audio to a sequence.

Playlist

Opens the Shot Playlist window, which gives you a table view of all shots and shot parameters for quick editing. Use the Camera column to change the shot camera, or use the timing cells to adjust the shot length. See also Change the length of a shot.

Create menu

Shot

Creates a shot on the current track. You can also select Create > Shot > to open the Create Shot Options. See Create a camera shot.

Create Shot Options

Name

Enter a name for this shot. This name displays on the shot in the Camera Sequencer.

Shot Camera

Assign the active camera for this shot using the drop-down list of cameras in the scene.

Start time

Enter the start time for this camera shot. For example, if you want the shot to start at frame 25, enter 25 as the Start time.

End time

Enter the end time for this camera shot.

New Shot Placement

Set where you want to create the new shot.

Select one of the preset locations: Current Frame,After Current Shot, Before Current Shot, or End of Sequence, or select Manual to use the Sequence Start Time and Sequence End Time fields to specify where you want to place the shot.

Image

Click to open a file browser and select the file you want to display on the image plane for this shot.

Opacity

Enter an opacity value for the projected image plane.

Group menu

Create

Creates a group of the selected shots. See Create a group of camera shots.

Set Active Shot

Select an active shot for this group from the list of shots in the selected track. See To set the active shot in a group.

Select Shot

Select a shot from the list.

Add Shot To Group

Adds the selected shot to the group.

Remove Shot From Group

Removes the selected shot from the group.

Ungroup

Removes all the grouped shots from the group, and deletes the group.

Delete Group and Contents

Deletes the group and all the shots it contains.

Playblast menu

Note

No alpha channel information is included when you playblast shots.

Playblast Selected Shots

Renders the selected shot into a movie clip. See also Playblast camera shots.

Playblast > Playblast Selected Shots >

Opens the Playblast Shot Options. Set the following options:

Directory

Set the file path where you want to save the output movie file.

By default, the Directory is set to data, the default Movie project directory set in the Edit Projects dialog box. (See File > Project Window.)

Note

(Mac OS X) If you change the current project from the default, the Directory field in the Playblast Shot Options or Playblast Sequence Options lists a data directory that does not actually exist. In order to browse to select a new directory, first delete the folder name that displays in the Directory field, then click the Browse (folder) icon and select a new directory from the file browser.

File name template

Set up a naming convention to help you recognize and organize the clips you output from the Camera Sequencer.

Tip

-click this field to select from a list of pre-defined file name components. For example, you can insert the camera name or current date as part of the file name.

Handle length

Default 0.

Build Image Plane

Sets the output movie to play on an image plane.

Image Plane Opaque

Lets you control the transparency of the image plane for the playblasted movie. When on, the image plane is fully opaque, so your playblasted movie hides geometry in the scene view. When off, the image plane is transparent and does not obscure the scene view.

Offscreen

When on, playblasts using an offscreen rendering buffer instead of a screen grab. You can minimize Maya and still playblast the movie clip.

NoteThis option is not available for the Camera Sequencer on Mac OS X.
Format

Select the format for the movie output.

Encoding

Select the codec you want to use for the movie output. This list updates based on the selected Format. See Codec support for additional important information.

Quality

Lets you control the compression value for the movie output. Results can vary depending on the codec you select in the Encoding drop-down list. Quality values can range from 0 to 100, with a default value of 50.

Playblast All Shots

Playblasts all shots into a single movie. Select Playblast > Playblast All Shots > to open the Playblast Shot Options and set options before you playblast the shots.

Playblast Sequence

Playblasts all shots in the sequence into a single movie. All relevant audio tracks are correctly added to the file.

Playblasting a sequence generates a single movie by running sequence time over the length of the entire sequence. Whether an individual shot contributes to the movie depends on how the shots overlap each other.

The movie output is not associated with any particular shot and is not attached to the image plane for any camera. Use this option if you want to produce a movie file for use outside of the Camera Sequencer.

See also Playblast camera shots.

Playblast Sequence >

Opens the Playblast Sequence Options window. Set the following options:

Directory

Set the directory where you want to save the output movie.

File name

Enter a filename for the output movie.

View

When on, Maya launches a new window to play the movie clip when the sequence playblast is complete. (This option is on by default.)

Offscreen

When on, playblasts using an offscreen rendering buffer instead of a screen grab. You can minimize Maya and still playblast the movie clip.

NoteThis option is not available for the Camera Sequencer on Mac OS X.
Format

Select the format for the movie output.

Encoding

Select the codec you want to use for the movie output. This list updates based on the selected Format. See Codec support for additional important information.

Quality

Lets you control the compression value for the movie output. Results can vary depending on the codec you select in the Encoding drop-down list. Quality values can range from 0 to 100, with a default value of 50.

Resolution Height and Resolution Width

Let you specify the resolution of the resulting movie clip.

Re-Playblast Selected Shot

Re-playblasts a selected shot. Select this option when you have modified an entire shot and want to update the output movie. To re-playblast only a specific frame range, select Playblast > Playblast Sequence > .

Re-Playblast Selected Shot >

Opens the Re-Playblast Shot Options window, which lets you specify a frame range of the selected shot to re-playblast. The new re-playblasted frames replace the specified frame range in the destination movie file.

Set the following options:

Replace Audio

Set whether you want to replace the audio associated with the frames you want to re-playblast. When on, Maya replaces the audio for the selected frame range in the output movie.

Start Frame

Enter the first frame of the segment you want to re-playblast.

End Frame

Enter the last frame of the segment you want to re-playblast.

Offscreen

When on, playblasts using an offscreen rendering buffer instead of a screen grab. You can minimize Maya and still playblast the movie clip.

NoteThis option is not available for the Camera Sequencer on Mac OS X.
Format

Select the format for the movie output.

Encoding

Select the codec you want to use for the movie output. This list updates based on the selected Format. See Codec support for additional important information.

Quality

Lets you control the compression value for the movie output. Results can vary depending on the codec you select in the Encoding drop-down list. Quality values can range from 0 to 100, with a default value of 50.