Move joints

 
 
 

You can move the joints of a character with a bound skin without having to detach its skin.

To move a joint

  1. Select the Move Tool (hotkey: W) from the Tool Box.
  2. Click on the joint you want to move.

    The current joint’s transform manipulators appear.

  3. You can now press drag the transform manipulators to translate the current joint along its X, Y, and Z axes.
Note

By default, the Automatically Orient Joints option is turned on so that when you move joints, the joint rotation axis of a parent joint is automatically adjusted to continue pointing down the bone. You can turn this behavior on and off in the Joint Orient Settings of the Move Skinned Joints Tool or the Move Tool.