What's New in Animation
 
 
 

Editable motion trails

 

New editable motion trails let you preview your animation and interactively adjust keyframes within the 3D scene. Motion trails provide a visual representation of keys right around your animated models, letting you adjust the timing, keys, tangents, and position of animation directly.

Watch: Editable motion trails

Graph Editor improvements

 

Several new options and preferences have been added to the Graph Editor to enhance curve editing workflows. In particular, animators who work with multiple Autodesk applications can expect increased consistency across curve editing tools. Graph Editor improvements include:

Adjacent key snapping

A new preference lets you set neighboring keys to automatically align as you edit. Depending on your keyframe editing style, keep Snap Values to Adjacent Keys enabled to make similar, adjacent keys snap to identical values.

See Snap Value to Adjacent Keys and Snap keys.

Auto tangent type

As you move keyframes in the graph view, Auto tangents can automatically self-adjust to ensure smooth transitions, without overshooting maximum and minimum values. Auto tangents can save animators valuable time when roughing out animation, as tangents are naturally adjusted to avoid creating spikes.

See Auto.

This tangent type is common to several other Autodesk applications, and is the new default tangent type for new keys (set as the Default in tangent and Default out tangent in your Animation preferences).

(See Animation (Settings) preferences.)

Isolate selected curves

Quickly narrow your focus in the graph view by showing only the curves you want to work with. The new Curves > Isolate Curve option lets you easily view curves for selected channels only.

See Isolate Curve and Filter curve display in the Graph Editor.

Scale multiple keys

The new Region tool provides a simple, more visual mechanism for scaling multiple keys in time and value. Select the Region Tool from the Graph Editor toolbar, select the region of curves you want, then drag the region handles to scale.

See Region Tool and Scale keys or Scale curves.

Simplified toolbar option

The View menu now includes a Classic Toolbar option which toggles the Graph Editor between the classic, full toolbar, and a more simplified toolbar that displays a smaller set of options. Switching off Classic Toolbar gives animators who primarily use Maya as part of a suite a more streamlined display of curve editing tools.

See Classic Toolbar.

In addition, several Graph Editor icons have been refreshed for this release.

See Graph Editor toolbar for an overview of all icons.

Single-click curve editing

A new Left Mouse Button Alters Selections preference, on by default, lets you adjust selected keyframes with a single click. With this preference enabled, you can simply click and drag to move a selected keyframe in the graph view area. This keyframe manipulation mode will be familiar to animators who already use curve editing tools in other Autodesk products such as MotionBuilder.

See Left Mouse Button Alters Selections and Use single-click curve editing.

Tangent type feedback

The Graph Editor now provides visual feedback on the tangent type of selected keys. If all selected keys have the same tangent type, the appropriate tangent icon is highlighted in the Graph Editor toolbar. If the selected keys have different tangent types, no feedback displays.

Camera Sequencer updates

 

Ubercam

Create an ubercam to playback all camera shots in a sequence using a single camera.

See Create a single camera for all shots in a sequence.

When you create an ubercam, the Camera Sequencer bakes camera parameters from each shot to this single camera, letting you conserve camera switches. If you modify the source cameras in your shots, simply recreate the ubercam to update.

Shot Playlist window

The new Shot Playlist window lets you quickly edit camera shot parameters, such as shot length or the camera used.

See Playlist and Change the length of a shot, and Change the camera used in a camera shot.

Additional Playblast options

  • Resolution Width and Resolution Height added to Playblast Sequence options

  • Offscreen render option for playblasting (Playblast Shot, Playblast Sequence, and Re-playblast Shot Options)

Multi-track audio

(Windows and Linux only) You can now add multiple audio tracks to a sequence.

See Add audio to a sequence.

Interoperability with Autodesk Smoke

Several enhancements to the Camera Sequencer let you produce XML files that can be imported in Autodesk Smoke.

Synchronized Channel Box, Graph Editor, and Time Slider

Two new items in the Channels menu of the Channel Box let you set whether to synchronize your selections in the Channel Box to the Graph Editor and Time Slider. When Sync Timeline Display is on, selecting channels in the Channel Box also filters the Time Slider to display only keys for those channels, and only those selected channels are keyed if you set a keyframe. When Sync Graph Editor Display is on, only curves for those selected channels display in the Graph Editor.

See Channel Box menus.

Craft Animations plug-in

Maya now includes pre-rigged models of two cars and two planes from Craft Animations, as well as the Craft SoftMotionCam, ObserverCam, MultiStateCam, and HumanizerCam camera rigs.

You can use the vehicle rigs to quickly set up your existing vehicle models for animation, control the vehicles using custom input devices, and record keyframe animation of the vehicle actions and your camera rigs.

For information on installing and loading the plug-in, see Craft Animations plug-in.

For complete documentation on the Craft Animation rigs and cameras, use the Help menu in the Craft Animation Director Studio plug-in window. For more information on Craft Animation, see http://www.craftanimations.com.

Motion capture samples

 

The Visor window now includes additional motion capture example files that you can use with the character animation retargeting tools.

To find the mocap examples, open the Visor (Window > General Editors > Visor) and switch to the Mocap Examples tab. The additional files are organized under male and female character groupings in the navigation panel.