PhysX for Maya
 
 
 

The NVIDIA® PhysX® for Maya plug-in lets you take advantage of using GPU-accelerated physics simulations in your Maya scenes. Using PhysX for Maya you can:

After a mesh is converted to a PhysX rigid body, ragdoll, or APEX cloth, the respective nodes appears in the Attribute Editor. PhysX rigid objects do not interact directly with Maya objects in Dynamic or nDynamics simulations.

PhysX for Maya is available for Windows systems only.

For information about installing and loading the PhysX for Maya plug-in, see Install and load the PhysX for Maya plug-in.

For documentation on the PhysX for Maya plug-in, browse to the Documentation folder located in the PhysX installation directory. For example, C:\Program Files|NVIDIA Corporation|PhysX for Maya\Documentation. For more information on PhysX, see http://www.nvidia.com.