Configuring the FBX SDK for Mac OS
 
 
 

Downloading and installing the FBX SDK

To download and install the FBX SDK for Mac OS:

  1. Go to http://www.autodesk.com/fbx.
  2. Navigate to the Downloads page, and follow any instructions.
  3. Find the distribution file of FBX SDK 2012.2 for Mac OS.
  4. Download the distribution file to your computer. The distribution file is a compressed Installer program (*.pkg.tgz).
  5. Uncompress the Installer.
  6. Execute the Installer, and follow the instructions.
  7. The Installer program will let you specify a destination directory. Specify a directory which is new or empty. We call this <yourFBXSDKpath>, your distribution directory for FBX SDK.
  8. Read <yourFBXSDKpath>\readme.txt. This Readme file contains detailed information about changes in FBX SDK since the previous version, as well as any last-minute documentation.

Runtime libraries for Mac OS

Here are the names of the runtime libraries for Mac OS:

Library File Description
<yourFBXSDKpath>\lib\gcc4\ub\fbxsdk-2012.2.dylib gcc 4.0 compiler, dynamic library, release, Intel 32-bit (i386) and Intel 64-bit (x86_64)
<yourFBXSDKpath>\lib\gcc4\ub\fbxsdk-2012.2d.dylib gcc 4.0 compiler, dynamic library, debug, Intel 32-bit (i386) and Intel 64-bit (x86_64) architectures
<yourFBXSDKpath>\lib\gcc4\ub\fbxsdk-2012.2-static.a gcc 4.0 compiler, static library, release, Intel 32-bit (i386) and Intel 64-bit (x86_64)
<yourFBXSDKpath>\lib\gcc4\ub\fbxsdk-2012.2-staticd.a gcc 4.0 compiler, static library, debug, Intel 32-bit (i386) and Intel 64-bit (x86_64)

Use sample makefiles as a guide

You will find sample programs in <yourFBXSDKpath>\examples\ (see Sample Programs). Each sample program contains a makefile. Use one of these makefiles as a model for your own project.