ViewScene/GlFunctions.h

#ifndef _GL_FUNCTIONS_H
#define _GL_FUNCTIONS_H

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void GlGetWindowSize(int& pWidth, int& pHeight);

void GlSetCameraPerspective(double pFieldOfViewY,
                            double pAspect,
                            double pNearPlane,
                            double pFarPlane,
                            KFbxVector4& pEye,
                            KFbxVector4& pCenter,
                            KFbxVector4& pUp);
void GlSetCameraOrthogonal(double pLeftPlane,
                           double pRightPlane,
                           double pBottomPlane,
                           double pTopPlane,
                           double pNearPlane,
                           double pFarPlane,
                           KFbxVector4& pEye,
                           KFbxVector4& pCenter,
                           KFbxVector4& pUp);

void GlDrawMarker(KFbxXMatrix& pGlobalPosition);
void GlDrawLimbNode(KFbxXMatrix& pGlobalBasePosition, 
                    KFbxXMatrix& pGlobalEndPosition);
void GlDrawMesh(const KFbxXMatrix &pGlobalPosition, 
                const KFbxMesh* pMesh, 
                const KFbxVector4* pVertexArray);
void GlDrawCamera(KFbxXMatrix& pGlobalPosition, 
                  double pRoll);
void GlDrawLight(const KFbxXMatrix& pGlobalPosition, const KFbxLight* pLight,
                 const KFbxColor& pColor, double pConeAngle);
void GlDrawCrossHair(KFbxXMatrix& pGlobalPosition);
void GlDrawGrid(KFbxXMatrix& pGlobalPosition);

#endif // #ifndef _GL_FUNCTIONS_H