UIExamples/SceneTreeView/SDK_Utility.h

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// use the fbxsdk.h
#include <fbxsdk.h>

//use FBX namespace
#include <fbxfilesdk/fbxfilesdk_nsuse.h>

// to build a scene from an FBX file
bool LoadFBXScene(
                    const char *pFbxFilePath 
                 );

// to read a file using an FBX SDK reader
bool LoadScene(
                KFbxSdkManager       *pSdkManager, 
                KFbxScene            *pScene, 
                const char           *pFbxFilePath
              );


// to create a SDK manager and a new scene
void InitializeSdkManagerAndScene();

// to get the filters for the <Open file> dialog (description + file extention)
const char *GetReaderOFNFilters();



// to destroy an instance of the SDK manager
void DestroySdkObjects(
                        KFbxSdkManager* pSdkManager
                      );

// to get the root node
const KFbxNode* GetRootNode();

// to get the root node name
const char * GetRootNodeName();

// to get a string from the node name and attribute type
KString GetNodeNameAndAttributeTypeName(
                                         const KFbxNode* pNode
                                       );

// to get a string from the node default translation values
KString GetDefaultTranslationInfo(
                                   const KFbxNode* pNode
                                 );

// to get a string from the node visibility value
KString GetNodeVisibility(
                            const KFbxNode* pNode
                         );