ExportScene03/MyKFbxMesh.h

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#ifndef _MYKFBXMESH_H_
#define _MYKFBXMESH_H_

#include <fbxfilesdk/fbxfilesdk_def.h>

#include <fbxfilesdk/kfbxplugins/kfbxmesh.h>

#include <fbxfilesdk/fbxfilesdk_nsbegin.h>

//Show how to create a class derived from existing kfbx class
class MyKFbxMesh : public KFbxMesh
{
    KFBXOBJECT_DECLARE(MyKFbxMesh, KFbxMesh);

public:
    typedef enum
    {
        eCOLOR =0, //inherited by kfbxmesh
        eMY_PROPERTY1,
        eMY_PROPERTY2,
        eMY_PROPERTY3,
        eMY_PROPERTY4,
        eMY_PROPERTY5,
        eMY_PROPERTY6,
        eMY_PROPERTY7,
        eMY_PROPERTY8,
        eMY_PROPERTY9,
        eMY_PROPERTY10,
        eMY_PROPERTY11,
        eMY_PROPERTY_COUNT
    } ePROPERTY;

    //Important to implement
    const char* GetTypeName() const;
    KFbxProperty GetProperty(int pId);

protected:
    //This constructor is mandatory, it must be put in the protected section
    //because all objects MUST be created via the Sdk Manager
    MyKFbxMesh(KFbxSdkManager& pManager, char const* pName);
    virtual void Destruct(bool pRecursive, bool pDependents);
    virtual bool ConstructProperties(bool pForceSet);
private:
    int mExtraOption;
};

class MyFbxObject : public KFbxObject
{
    KFBXOBJECT_DECLARE(MyFbxObject, KFbxObject);

public:
    virtual const char* GetTypeName() const;

protected:
    //This constructor is mandatory, it must be put in the protected section
    //because all objects MUST be created via the Sdk Manager
    MyFbxObject(KFbxSdkManager& pManager, char const* pName);
    virtual void Destruct(bool pRecursive, bool pDependents);
    virtual bool ConstructProperties(bool pForceSet);
};

#include <fbxfilesdk/fbxfilesdk_nsend.h>
#endif