Common/AnimationUtility.cxx

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#include "AnimationUtility.h"

KFbxAnimLayer * CreateDefaultAnimStackAndLayer(KFbxScene * pScene, KFbxAnimStack* &pAnimStack)
{
    const char * DEFAULT_STACK_NAME = "Base_Stack";
    const char * DEFAULT_LAYER_NAME = "Base_Layer";

    // Create one animation stack
    pAnimStack = KFbxAnimStack::Create(pScene, DEFAULT_STACK_NAME);

    // all animation stacks need, at least, one layer.
    KFbxAnimLayer* lAnimLayer = KFbxAnimLayer::Create(pScene, DEFAULT_LAYER_NAME);
    pAnimStack->AddMember(lAnimLayer);

    return lAnimLayer;
}