Defines

Map Slot Types

Defines

#define  MAPSLOT_TEXTURE   0
  A slot that holds a texture map.
#define  MAPSLOT_ENVIRON   1
  Generate UVW on-the-fly using view vector, default to spherical.
#define  MAPSLOT_DISPLACEMENT   2
  Displacement maps: a type of texture map.
#define  MAPSLOT_BACKGROUND   3
  Background maps: generate UVW on-the-fly using view vector, default to screen.

Detailed Description

See also:
Class MtlBase

Define Documentation

#define MAPSLOT_TEXTURE   0

A slot that holds a texture map.

#define MAPSLOT_ENVIRON   1

Generate UVW on-the-fly using view vector, default to spherical.

A slot which holds an environment map.

#define MAPSLOT_DISPLACEMENT   2

Displacement maps: a type of texture map.

#define MAPSLOT_BACKGROUND   3

Background maps: generate UVW on-the-fly using view vector, default to screen.