Defines

Material ID Masks

Defines

#define  FACE_MATID_SHIFT   16
  The number of bits to shift the flags to access the material.
#define  FACE_MATID_MASK   0xFFFF
  A mask used to access the material ID.

Detailed Description

See also:
Face::getMatID(),

Define Documentation

#define FACE_MATID_SHIFT   16

The number of bits to shift the flags to access the material.

#define FACE_MATID_MASK   0xFFFF

A mask used to access the material ID.