Enumerations | Enumerator | Functions

Manipulate Grip Items

The different select and manipulate mode grip items that can be toggled on or off. More...

Enumerations

enum   ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift, eEdgeCrease, eEdgeWeight,
  eVertexWeight
}
enum   ManipulateGrips {
  eSoftSelFalloff = 0, eSoftSelPinch, eSoftSelBubble, eSetFlow,
  eLoopShift, eRingShift
}

Functions

virtual void  SetManipulateGrip (bool on, ManipulateGrips item)=0
  Turns the manipulate grip item on or off.
virtual bool  GetManipulateGrip (ManipulateGrips item)=0
  Get whether or not this manipulator item is on or not.

Detailed Description

The different select and manipulate mode grip items that can be toggled on or off.


Enumeration Type Documentation

enum ManipulateGrips [protected, inherited]
Enumerator:
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Loop Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Ring Shift Selection Falloff grip. Only in edge subobject mode.

eEdgeCrease 

Edge Crease grip. Only in edge subobject mode.

eEdgeWeight 

Edge Weight grip. Only in edge subobject mode.

eVertexWeight 

Vertex Weight grip. Only in vertex subobject mode.

enum ManipulateGrips [protected, inherited]
Enumerator:
eSoftSelFalloff 

Soft Selection Falloff grip. May be on for all subobject modes.

eSoftSelPinch 

Soft Selection Pinch grip. May be on for all subobject modes.

eSoftSelBubble 

Soft Selection Bubble grip. May be on for all subobject modes.

eSetFlow 

Set Flow grip. Only on in edge subobject mode.

eLoopShift 

Grow Shift Selection Falloff grip. Only in edge subobject mode.

eRingShift 

Right Shift Selection Falloff grip. Only in edge subobject mode.


Function Documentation

virtual void SetManipulateGrip ( bool  on,
ManipulateGrips  item 
) [protected, pure virtual, inherited]

Turns the manipulate grip item on or off.

When at least one grip item is on and select and manipulate mode is on a grip will show up for each item that's on.

Parameters:
[in] on - Whether or not the specified item will be turned on or off
[in] item - Which grip item that will be turned on or off.
virtual bool GetManipulateGrip ( ManipulateGrips  item ) [protected, pure virtual, inherited]

Get whether or not this manipulator item is on or not.

Parameters:
[in] item - Which grip item we are checking to see if it's on or off.
Returns:
Whether or not the item is on or not. Note that it doesn't take into account whether or not the correct subobject mode is also active, it just checks to see if it would be on if we were in the right mode.