Defines

MNMesh Display Flags

Defines

#define  MNDISP_VERTTICKS   0x01
  Display vertex tick marks.
#define  MNDISP_SELVERTS   0x02
  Display selected vertices.
#define  MNDISP_SELFACES   0x04
  Display selected faces.
#define  MNDISP_SELEDGES   0x08
  Display selected edges.
#define  MNDISP_NORMALS   0x10
  Display face normals.
#define  MNDISP_SMOOTH_SUBSEL   0x20
  Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)
#define  MNDISP_BEEN_DISP   0x40
  Set when the MNMesh has been displayed (at the end of the render method.)
#define  MNDISP_DIAGONALS   0x80
  Set when diagonals should be displayed.
#define  MNDISP_HIDE_SUBDIVISION_INTERIORS   0x100

Define Documentation

#define MNDISP_VERTTICKS   0x01

Display vertex tick marks.

#define MNDISP_SELVERTS   0x02

Display selected vertices.

#define MNDISP_SELFACES   0x04

Display selected faces.

#define MNDISP_SELEDGES   0x08

Display selected edges.

#define MNDISP_NORMALS   0x10

Display face normals.

#define MNDISP_SMOOTH_SUBSEL   0x20

Analogous to the Mesh display flag MESH_SMOOTH_SUBSEL, this indicates whether we should display smooth faces with selection-color outlines (TRUE) or transparent shaded faces (FALSE)

#define MNDISP_BEEN_DISP   0x40

Set when the MNMesh has been displayed (at the end of the render method.)

#define MNDISP_DIAGONALS   0x80

Set when diagonals should be displayed.

#define MNDISP_HIDE_SUBDIVISION_INTERIORS   0x100