Defines

GraphicsWindow::querySupport() Arguments

These are valid arguments to the function GraphicsWindow::querySupport(). More...

Defines

#define  GW_SPT_TXT_CORRECT   0
  Allow perspective correction to be toggled?
#define  GW_SPT_GEOM_ACCEL   1
  Do 3D xforms, clipping, lighting thru driver?
#define  GW_SPT_TRI_STRIPS   2
  Send down strips instead of individual triangles?
#define  GW_SPT_DUAL_PLANES   3
  Allow dual planes to be used?
#define  GW_SPT_SWAP_MODEL   4
  Update viewports with complete redraw on WM_PAINT?
#define  GW_SPT_INCR_UPDATE   5
  Redraw only damaged areas on object move?
#define  GW_SPT_1_PASS_DECAL   6
  Do decaling with only one pass?
#define  GW_SPT_DRIVER_CONFIG   7
  Allow driver config dialog box?
#define  GW_SPT_TEXTURED_BKG   8
  Is viewport background a texture?
#define  GW_SPT_VIRTUAL_VPTS   9
  Are viewports bigger than the window allowed?
#define  GW_SPT_PAINT_DOES_BLIT   10
  Does WM_PAINT cause a backbuffer blit?
#define  GW_SPT_WIREFRAME_STRIPS   11
  Are wireframe objects are sent as tristrips?
#define  GW_SPT_ORG_UPPER_LEFT   12
  Is the device origin at upper left?
#define  GW_SPT_ARRAY_PROCESSING   13
  Can the drive handle vertex array data?
#define  GW_SPT_NUM_LIGHTS   14
  Number of lights supported?
#define  GW_SPT_NUM_TEXTURES   15
  Number of multitexture stages supported?
#define  GW_SPT_WIRE_FACES   16
  Support for wireframe faces with visibility flags?
#define  GW_SPT_TOTAL   17
  The maximum number of support queries.

Detailed Description

These are valid arguments to the function GraphicsWindow::querySupport().


Define Documentation

#define GW_SPT_TXT_CORRECT   0

Allow perspective correction to be toggled?

#define GW_SPT_GEOM_ACCEL   1

Do 3D xforms, clipping, lighting thru driver?

#define GW_SPT_TRI_STRIPS   2

Send down strips instead of individual triangles?

#define GW_SPT_DUAL_PLANES   3

Allow dual planes to be used?

#define GW_SPT_SWAP_MODEL   4

Update viewports with complete redraw on WM_PAINT?

#define GW_SPT_INCR_UPDATE   5

Redraw only damaged areas on object move?

#define GW_SPT_1_PASS_DECAL   6

Do decaling with only one pass?

#define GW_SPT_DRIVER_CONFIG   7

Allow driver config dialog box?

#define GW_SPT_TEXTURED_BKG   8

Is viewport background a texture?

#define GW_SPT_VIRTUAL_VPTS   9

Are viewports bigger than the window allowed?

#define GW_SPT_PAINT_DOES_BLIT   10

Does WM_PAINT cause a backbuffer blit?

#define GW_SPT_WIREFRAME_STRIPS   11

Are wireframe objects are sent as tristrips?

#define GW_SPT_ORG_UPPER_LEFT   12

Is the device origin at upper left?

#define GW_SPT_ARRAY_PROCESSING   13

Can the drive handle vertex array data?

#define GW_SPT_NUM_LIGHTS   14

Number of lights supported?

#define GW_SPT_NUM_TEXTURES   15

Number of multitexture stages supported?

#define GW_SPT_WIRE_FACES   16

Support for wireframe faces with visibility flags?

#define GW_SPT_TOTAL   17

The maximum number of support queries.