Functions

Display Events

Changes to the display or interactivity state of an object. More...

Functions

virtual void  SubobjectSelectionChanged (NodeKeyTab &nodes)
  Subobject selection changed.
virtual void  SelectionChanged (NodeKeyTab &nodes)
  Nodes selected or deselected.
virtual void  HideChanged (NodeKeyTab &nodes)
  Nodes hidden or unhidden.
virtual void  FreezeChanged (NodeKeyTab &nodes)
  Nodes frozen or unfrozen.
virtual void  DisplayOtherEvent (NodeKeyTab &nodes)
  All other display or interaction node events.

Detailed Description

Changes to the display or interactivity state of an object.


Function Documentation

virtual void SubobjectSelectionChanged ( NodeKeyTab nodes ) [inline, virtual, inherited]

Subobject selection changed.

Parameters:
[in] nodes The node list, provided as AnimHandles.
See also:
NodeEventNamespace::GetNodeByKey()
{}
virtual void SelectionChanged ( NodeKeyTab nodes ) [inline, virtual, inherited]

Nodes selected or deselected.

Parameters:
[in] nodes The node list, provided as AnimHandles.
See also:
NodeEventNamespace::GetNodeByKey()
{}
virtual void HideChanged ( NodeKeyTab nodes ) [inline, virtual, inherited]

Nodes hidden or unhidden.

Parameters:
[in] nodes The node list, provided as AnimHandles.
See also:
NodeEventNamespace::GetNodeByKey()
{}
virtual void FreezeChanged ( NodeKeyTab nodes ) [inline, virtual, inherited]

Nodes frozen or unfrozen.

Parameters:
[in] nodes The node list, provided as AnimHandles.
See also:
NodeEventNamespace::GetNodeByKey()
{}
virtual void DisplayOtherEvent ( NodeKeyTab nodes ) [inline, virtual, inherited]

All other display or interaction node events.

For example, turning on trajectory mode or link display mode.

Parameters:
[in] nodes The node list, provided as AnimHandles.
See also:
NodeEventNamespace::GetNodeByKey()
{}