Public Member Functions

PFActionStateDesc Class Reference

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#include <PFActionStateDesc.h>

Inheritance diagram for PFActionStateDesc:
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List of all members.

Public Member Functions

virtual PFExport int  IsPublic ()
  Controls if the plug-in shows up in lists from the user to choose from.
virtual void *  Create (BOOL loading=FALSE)=0
  3ds Max calls this method when it needs a pointer to a new instance of the plug-in class.
virtual PFExport const MCHAR *  ClassName ()
  This method returns the name of the class.
virtual PFExport SClass_ID  SuperClassID ()
  This method returns a system defined constant describing the class this plug-in class was derived from.
virtual PFExport Class_ID  SubClassID ()
  This method can be used for further categorizing plugins.
virtual Class_ID  ClassID ()=0
  This method must return the unique ID for the object.
PFExport const MCHAR *  Category ()
  This methods returns a string describing the category a plug-in fits into.
virtual const MCHAR *  InternalName ()=0
  Returns a string which provides a fixed, machine parsable internal name for the plug-in.

Member Function Documentation

virtual PFExport int IsPublic ( ) [virtual]

Controls if the plug-in shows up in lists from the user to choose from.

Returns:
If the plug-in can be picked and assigned by the user, as is usually the case, return TRUE. Certain plug-ins may be used privately by other plug-ins implemented in the same DLL and should not appear in lists for user to choose from. These plug-ins would return FALSE.

Implements ClassDesc.

virtual void* Create ( BOOL  loading = FALSE ) [pure virtual]

3ds Max calls this method when it needs a pointer to a new instance of the plug-in class.

For example, if 3ds Max is loading a file from disk containing a previously used plug-in (procedural object, modifier, controller, etc...), it will call the plug-in's Animatable::Create() method. The plug-in responds by allocating a new instance of its plug-in class. See the Advanced Topic section on Memory Allocation for more details.

Parameters:
loading This parameter is a flag indicating if the class being created is going to be loaded from a disk file. If the flag is TRUE, the plug-in may not have to perform any initialization of the object because the loading process will take care of it. See the Advanced Topics section on Loading and Saving for more information.

Note: If this parameter is TRUE, developers must initialize their references to NULL. Otherwise 3ds Max may crash.

3ds Max provides a default plug-in object creation process. Many plug-ins fit this form. When the system is about to create an instance of the plug-in object it calls a method BaseObject::GetCreateMouseCallBack().This method returns a callback object whose proc() method handles the mouse input during its creation phase. Most of the work is then handled by the system. The procedural sphere is an example of this type of plug-in. Certain plug-ins may have special creation needs however. The target camera is an example of such a plug-in. Because it needs to create two nodes in the scene (the camera and the target) it requires a custom creation process. To support these plug-ins the following two methods are provided. They allow the plug-in to manage the creation process themselves. See Object Creation Methods for more details.

Implements ClassDesc.

virtual PFExport const MCHAR* ClassName ( ) [virtual]

This method returns the name of the class.

This name appears in the button for the plug-in in the 3ds Max user interface.

Returns:
The name of the class.

Implements ClassDesc.

virtual PFExport SClass_ID SuperClassID ( ) [virtual]

This method returns a system defined constant describing the class this plug-in class was derived from.

For example, the Bend modifier returns OSM_CLASS_ID. This super class ID is used by all object space modifiers. See List of SuperClassIDs.

Returns:
The SuperClassID of the plug-in.

Implements ClassDesc.

virtual PFExport Class_ID SubClassID ( ) [virtual]

This method can be used for further categorizing plugins.

If a plugin has sub-plugins (like light > shadows, particles > operators), this method can be used to differentiate them. sub-plugins can be derived from ReferenceTarget but return a particular class ID published by the parent plugins SDK headers. Then parent plugin can get a list of all reference targets whose SubClassID matches the published SubClassID.

Reimplemented from ClassDesc.

virtual Class_ID ClassID ( ) [pure virtual]

This method must return the unique ID for the object.

If two ClassIDs conflict, the system will only load the first one it finds. The ClassID consists of two unsigned 32-bit quantities. The constructor assigns a value to each of these, for example Class_ID(0xA1C8E1D1, 0xE7AA2BE5). A developer should use the random Class_ID generator to avoid conflicts (Generate a random Class_ID). See Class Class_ID for more information.

Returns:
The unique ClassID of the plug-in.

Implements ClassDesc.

PFExport const MCHAR* Category ( ) [virtual]

This methods returns a string describing the category a plug-in fits into.

The category is usually selected in the drop down list in the create, or utility branch of the command panel. In the create branch, if this is set to be an existing category (i.e. "Standard Primitives", "Splines", ...) then the plug-in will appear in that category. If the category doesn't yet exists then it is created. If the plug-in does not need to appear in the list, it may simply return a null string as in _M(""). In the modify branch, the category determines which group it appears in the Configure Button Sets / Modifiers list. These are the categories such as "MAX STANDARD", "MAX EDIT", and "MAX SURFACE".

This method is also used to distinguish between the various types of texture maps so they can be separated in the Material/Map Browser. The appropriate string should be returned by this method of the Texmap. For example:

        const MCHAR* Category() { 
            return TEXMAP_CAT_3D; 
        }

The options for texture maps are:

  • MCHAR TEXMAP_CAT_2D[]; -> 2D maps.
  • MCHAR TEXMAP_CAT_3D[]; - 3D maps.
  • MCHAR TEXMAP_CAT_COMP[]; - Composite.
  • MCHAR TEXMAP_CAT_COLMOD[]; - Color modifier.
  • MCHAR TEXMAP_CAT_ENV[]; - Environment.

Implements ClassDesc.

virtual const MCHAR* InternalName ( ) [pure virtual]

Returns a string which provides a fixed, machine parsable internal name for the plug-in.

This name is used by MAXScript.

Reimplemented from ClassDesc.


PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc PFActionStateDesc
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