Public Member Functions

IGameSupportObject Class Reference

This reference page is linked to from the following overview topics: 3DXI Helper Objects.


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Detailed Description

Base class for "support" objects, such as bone, helpers dummies etc..

These types of objects are really supported for their parameter access. However a pointer to the Mesh representation is provided if for example bone geometry is needed. This class can be used to check for BONES, DUMMYS etc..

#include <IGameObject.h>

Inheritance diagram for IGameSupportObject:
Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual IGameMesh GetMeshObject ()=0
  Access to the mesh.
virtual bool  PreR4Bone ()=0
  Check for 3ds Max 4.0 version of bone.

Member Function Documentation

virtual IGameMesh* GetMeshObject ( ) [pure virtual]

Access to the mesh.

If required, access to the mesh is provided

Returns:
A pointer to an IGameMesh object
virtual bool PreR4Bone ( ) [pure virtual]

Check for 3ds Max 4.0 version of bone.

Returns:
TRUE if it is an 3ds Max 4.0 bone.

IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject
IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject IGameSupportObject