Public Attributes

IGameBezierKey Class Reference

Search for all occurrences

Detailed Description

A generic animation key wrapper class.

A generic Bezier Key class for IGame

#include <IGameControl.h>

Inheritance diagram for IGameBezierKey:
Inheritance graph
[legend]

List of all members.

Public Attributes

float  fintan
  Float based In and out tangents.
float  fouttan
float  fval
  Float based value.
float  finLength
  Float based tangent lengths.
float  foutLength
Point3  pintan
  Point3 based In and out tangents.
Point3  pouttan
Point3  pval
  Point3 based value.
Point3  pinLength
  Point3 based tangent lengths.
Point3  poutLength
Quat  qval
  Quaternion based value.
ScaleValue  sval
  Scale based value.
Point4  p4intan
  Point4 based In and out tangents.
Point4  p4outtan
Point4  p4inLength
  Point4 based tangent lengths.
Point4  p4outLength
Point4  p4val
  Point4 based value.

Member Data Documentation

float fintan

Float based In and out tangents.

This would be accessed when using the IGameControlType::IGAME_FLOAT specifier

float fouttan
float fval

Float based value.

This would be accessed when using the IGameControlType::IGAME_FLOAT specifier

float finLength

Float based tangent lengths.

This would be accessed when using the IGameControlType::IGAME_FLOAT specifier

float foutLength

Point3 based In and out tangents.

This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers

Point3 based value.

This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers

Point3 based tangent lengths.

This would be accessed when using the IGameControlType::IGAME_POS or IGameControlType::IGAME_POINT3 specifiers

Quaternion based value.

This would be accessed when using the IGameControlType::IGAME_ROT specifier

Scale based value.

This would be accessed when using the IGameControlType::IGAME_SCALE specifier

Point4 based In and out tangents.

This would be accessed when using the IGameControlType::IGAME_POINT4 specifier

Point4 based tangent lengths.

This would be accessed when using IGameControlType::IGAME_POINT4 specifier

Point4 based value.

This would be accessed when using the IGameControlType::IGAME_POINT4 specifier


IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey
IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey IGameBezierKey