Defines

TextureMapIndexConstants.h File Reference

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Defines

#define  ID_AM   0
  Ambient.
#define  ID_DI   1
  Diffuse.
#define  ID_SP   2
  Specular.
#define  ID_SH   3
  Glossiness (Shininess in 3ds Max release 2.0 and earlier)
#define  ID_SS   4
  Specular Level (Shininess strength in 3ds Max release 2.0 and earlier)
#define  ID_SI   5
  Self-illumination.
#define  ID_OP   6
  Opacity.
#define  ID_FI   7
  Filter color.
#define  ID_BU   8
  Bump.
#define  ID_RL   9
  Reflection.
#define  ID_RR   10
  Refraction.
#define  ID_DP   11
  Displacement.
#define  NTEXMAPS   12