MaterialRequiredStreams.h File Reference

#include "./DataBridgeExport.h"
#include "./Types.h"
#include "./GeometryEnums.h"
#include "../MaxHeap.h"
#include "../tab.h"

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Classes

struct   MaterialRequiredStreamElement
  This struct describes a single stream element that will be used by the hardware shader of a material. More...
union   MaterialRequiredStreamElement::DataUnion
class   MaterialRequiredStreams
  This class is used for describing the mesh stream requirements of a material. More...

Namespaces

namespace   MaxSDK
namespace   MaxSDK::Graphics

Enumerations

enum   MaterialRequirementFlags { MaterialRequirementSplitByMaterialID = 0x00000001 }
 

This enum defines requirement flags of material additional to mesh stream requirements of MaterialRequiredStreams.

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