IGlobalDXDisplayManager.h

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00001 /**********************************************************************
00002 
00003 FILE:           IGlobalDXDisplayManager.h
00004 
00005 DESCRIPTION:    Public interface controlling the display of the Dx Effect
00006 in the Viewport
00007 
00008 CREATED BY:     Neil Hazzard, Discreet
00009 
00010 HISTORY:        Created 21 May 2003
00011 
00012 *>  Copyright (c) 2003, All Rights Reserved.
00013 **********************************************************************/
00014 #pragma once
00015 
00016 #include "iFnPub.h"
00017 #include "GetCOREInterface.h"
00018 
00019 #define GLOBAL_DX_DISPLAY_MANAGER_INTERFACE Interface_ID(0x7ebe15d6, 0x2b7b422b)
00020 
00022 
00031 class IGlobalDXDisplayManager : public FPStaticInterface
00032 {
00033 public:
00034 
00036 
00039     virtual void    SetForceSoftware(BOOL set=TRUE)=0;
00040 
00042 
00045     virtual void    SetForceSelected(BOOL set =TRUE )=0;
00046 
00048 
00051     virtual BOOL    IsForceSoftware()=0;
00052 
00054 
00057     virtual BOOL    IsForceSelected()=0;
00058 
00060 
00063     virtual BOOL    IsDirectXActive()=0;
00064 
00065 };
00066 
00067 inline IGlobalDXDisplayManager* GetGlobalDXDisplayManager() { return (IGlobalDXDisplayManager*)GetCOREInterface(GLOBAL_DX_DISPLAY_MANAGER_INTERFACE); }
00068 
00069 
00071 
00074 class IGlobalDXDisplayManager2 : public IGlobalDXDisplayManager
00075 {
00076 public:
00078 
00081     virtual BOOL IsSceneActive()=0;
00082 
00084 
00087     virtual void SetSceneActive(BOOL set)=0;
00088 };
00089 
00090 inline IGlobalDXDisplayManager2* GetGlobalDXDisplayManager2() { return (IGlobalDXDisplayManager2*)GetCOREInterface(GLOBAL_DX_DISPLAY_MANAGER_INTERFACE); }
00091 
00092