Defines

FileEnumConstants.h File Reference

Go to the source code of this file.

Defines

#define  FILE_ENUM_INACTIVE   (1<<0)
  Enumerate inactive files.
#define  FILE_ENUM_VP   (1<<1)
  Enumerate video post files.
#define  FILE_ENUM_RENDER   (1<<2)
  Enumerate render files.
#define  FILE_ENUM_ALL   (FILE_ENUM_INACTIVE|FILE_ENUM_VP|FILE_ENUM_RENDER)
  Enumerate ALL files.
#define  FILE_ENUM_FILE_SAVE   (1<<3)
  Enumerate references to be saved to scene files.
#define  FILE_ENUM_MISSING_ONLY   (1<<8)
  Enumerate missing files only.
#define  FILE_ENUM_1STSUB_MISSING   (1<<9)
  Just numerate 1st file named by an IFL (Image File List) if missing.
#define  FILE_ENUM_DONT_RECURSE   (1<<10)
  Do not enumerate references.
#define  FILE_ENUM_CHECK_AWORK1   (1<<11)
  Do not enumerate things with flag A_WORK1 set.
#define  FILE_ENUM_DONTCHECK_CUSTATTR   (1<<12)
  Do not enumerate custom attributes.
#define  FILE_ENUM_SKIP_VPRENDER_ONLY   (1<<13)
  Skip files needed only for viewport rendering.
#define  FILE_ENUM_ACCESSOR_INTERFACE   (1<<14)
  The callback object passed through is a IEnumAuxAssetsCallback derived object.
#define  FILE_ENUM_RESERVED_1   (1<<15)
  Internal use only.
#define  FILE_ENUM_MISSING_ACTIVE   (FILE_ENUM_VP|FILE_ENUM_RENDER|FILE_ENUM_MISSING_ONLY)
  To enumerate all active but missing files.
#define  FILE_ENUM_MISSING_ACTIVE1   (FILE_ENUM_MISSING_ACTIVE|FILE_ENUM_1STSUB_MISSING )
  To enumerate all active but missing files.