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Defines | 
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| #define | FILE_ENUM_INACTIVE (1<<0) | 
| Enumerate inactive files.  | 
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| #define | FILE_ENUM_VP (1<<1) | 
| Enumerate video post files.  | 
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| #define | FILE_ENUM_RENDER (1<<2) | 
| Enumerate render files.  | 
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| #define | FILE_ENUM_ALL (FILE_ENUM_INACTIVE|FILE_ENUM_VP|FILE_ENUM_RENDER) | 
| Enumerate ALL files.  | 
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| #define | FILE_ENUM_FILE_SAVE (1<<3) | 
| Enumerate references to be saved to scene
files.  | 
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| #define | FILE_ENUM_MISSING_ONLY (1<<8) | 
| Enumerate missing files only.  | 
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| #define | FILE_ENUM_1STSUB_MISSING (1<<9) | 
| Just numerate 1st file named by an IFL
(Image File List) if missing.  | 
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| #define | FILE_ENUM_DONT_RECURSE (1<<10) | 
| Do not enumerate references.  | 
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| #define | FILE_ENUM_CHECK_AWORK1 (1<<11) | 
| Do not enumerate things with flag A_WORK1
set.  | 
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| #define | FILE_ENUM_DONTCHECK_CUSTATTR (1<<12) | 
| Do not enumerate custom attributes.  | 
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| #define | FILE_ENUM_SKIP_VPRENDER_ONLY (1<<13) | 
| Skip files needed only for viewport
rendering.  | 
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| #define | FILE_ENUM_ACCESSOR_INTERFACE (1<<14) | 
| The callback object passed through is a
IEnumAuxAssetsCallback derived object.  | 
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| #define | FILE_ENUM_RESERVED_1 (1<<15) | 
| Internal use only.  | 
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| #define | FILE_ENUM_MISSING_ACTIVE (FILE_ENUM_VP|FILE_ENUM_RENDER|FILE_ENUM_MISSING_ONLY) | 
| To enumerate all active but missing files.
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| #define | FILE_ENUM_MISSING_ACTIVE1 (FILE_ENUM_MISSING_ACTIVE|FILE_ENUM_1STSUB_MISSING ) | 
| To enumerate all active but missing files.
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