Go
to the documentation of this file.
00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013 #pragma once
00014
00015 #include "maxheap.h"
00016
00018
00022 class MAX_DEPRECATED IHLSLCodeGenerator: public MaxHeapOperators{
00023
00024 public:
00025 enum CodeVersion {
00026 PS_1_X,
00027 PS_2_0,
00028 PS_3_0,
00029 PS_2_X,
00030 };
00031
00033 DllExport static IHLSLCodeGenerator * GetHLSLCodeGenerator();
00034
00036
00043 virtual MCHAR * GenerateFragmentCode(StdMat2 * mtl, Tab <INode *> lights, bool & transp) = 0;
00044
00046
00047
00048
00049 virtual MCHAR * GenerateVertexCode()=0;
00050
00052
00062 virtual MCHAR * GenerateEffectFile(StdMat2 * mtl,Tab <INode *> lights,CodeVersion code, bool & transp, int instSize, bool useLPRT = false) =0;
00063
00065
00072 virtual Texmap* GetShaderDefinedTexmap(StdMat2 * mat, MCHAR * mapName, bool & bump)=0;
00073
00074
00075 virtual void Release() = 0;
00076 };
00077
00079
00083 class MAX_DEPRECATED IHLSLCodeGenerator2
00084 {
00085 public:
00086 enum CodeVersion {
00087 PS_1_X,
00088 PS_2_0,
00089 PS_3_0,
00090 PS_2_X,
00091 };
00092
00094
00104 virtual MCHAR * GenerateEffectFile2(StdMat2 * mtl,Tab <INode *> lights,CodeVersion code, bool & transp, int instSize, bool useLPRT = false) =0;
00105
00107
00115 virtual MCHAR * GenerateFragmentCode2(StdMat2 * mtl, Tab <INode *> lights, bool & transp) = 0;
00116
00118 DllExport static IHLSLCodeGenerator2 * GetHLSLCodeGenerator2();
00119
00120 };
00121
00123 #define HLSL_TEXTURE_INTERFACE Interface_ID(0xc2b2185, 0x635556bf)
00124 #pragma deprecated ("HLSL_TEXTURE_INTERFACE")
00125
00127 class MAX_DEPRECATED TextureData: public MaxHeapOperators{
00128 public:
00130 MCHAR UIName[25];
00131
00133 MCHAR SamplerName[25];
00134
00136 int SubMapNum;
00137 };
00138
00139
00140
00142
00146 class MAX_DEPRECATED IHLSLTexmap : public BaseInterface
00147 {
00148 public:
00149
00151
00154 virtual bool DoesSupportHLSL(){return false;}
00155
00157
00161 virtual void GetTexmapHLSLFunction(MCHAR * code, MCHAR * entryPoint){ UNUSED_PARAM(code); UNUSED_PARAM(entryPoint); };
00162
00164
00169 virtual void GetTextureData(LPVOID list){ UNUSED_PARAM(list); };
00170
00171 };