Autodesk
® VRED Professional 2016
March 18, 2015
What's New - Readme file
Autodesk, Inc.
In a continuing effort to provide high quality products, Autodesk has released Autodesk® VRED Professional 2016.
This file highlights how to install the release and describes the software enhancements provided in the release.
Contents
Features
- AmbientOcclusion: Added Ambient Occlusion Calculation based on Scene Lighting
- Analytic Rendering: Added more evaluation methods
- Assets: Improved Environment Assets
- Assets: Improved Geometry Assets
- Cloning: Cloned transformation nodes may have different transformation values
- Cloning: Highlighted Referenced Clone Object in Scenegraph
- Cluster: Added Native Infiniband support
- Cluster: Improved cluster node license check out
- Curve Editor: Made planar and triplanar texture projection attributes available as animatable channels
- FileIO: Added ATF CAD Import
- General: Added Editible Metatags
- General: Added support for MAC OS
- General: Improved support for High DPI Displays on Windows
- Interaction: Added Customizable Navigation and Selection
- Interaction: Added New Selection Modes
- Interaction: Added Preselection highlight to render window
- Interaction: Added Select Object behind
- Interaction: Added Show last hidden
- Interaction: Added new options to create Clipping plane
- Interaction: CTRL-SHIFT-G is shortcut for "Create Shell from Selection" if only surfaces are selected
- Overlays: Added new Web-Overlay Generator
- Python: Added "runSequence(name)" command to run a sequence
- Python: Added Command for "Clear undo/redo stack"
- Python: Added Command for "Remove selected nodes"
- Python: Added Python command to check if a node is cloned
- Python: Added Virtual Camera
- Python: Added command for getMotionFactor
- Python: Added command to change the size and position of the render region
- Python: Added threading support to python interpreter
- Python: Updated to Python 2.7.8 and added PySide support
- Raytracing: Added Denoise Filter
- Raytracing: Improved raytracing performance up to 30% on AVX2 capable CPUs
- Rendering: Added fast postprocess antialiasing for realtime rendering
- Rendering: Added support for Oculus Rift DK2
- Rendering: Improved AxF Support
- Scenegraph: Added Locked Nodes
- Scenegraph: Added function to select all nodes on the same hierarchy level
- Scenegraph: New Duplicate function preserves cloning connections
- Scenegraph: Removed old Clone node
- Scenegraph: Unshare preserves internal cloning connections
- Scripting: Added Python command to clear the content of the Script Editor
- Scripting: Added python command to remove attachments
- UI: Added Improved Tool Tips including ToolClips
- UI: Added Localized Product Versions
- UI: Added Tool Tips to Optimize Module UI
Improvements
- Asset Manager: Fixed reloading of cloned geometry assets
- Asset Manager: Improved reloading multiple occurrences of the same geometry asset
- Assets: The saved environment information of an asset material will now be recognized
- Cloning: Improved compatibility with old files
- FileIO: Added Import option Add Zero Transform function
- FileIO: Added Import option Optimize Flush Transformation Scale
- FileIO: Updated FBX SDK to 2015 Version
- GUI: Visual difference of exclusive and non-exclusive actions in menus
- General: Added different sizes of the camera response curve editor
- Interaction: Connected Motion Factor to Arrow Key Navigation
- Material Editor: Adjusted look of locked materials in the material editor
- Preferences: Changed "Set All Default" to "Load all defaults" and "Set Default" to "Load Default"
- Preferences: Moved "Wireframe" selection preferences from Render Options preferences to Selection preferences
- Python: Added Python command for setting the selection-mode
- Python: Added command to generate preview image
- Python: Added command to list Clip animations
- Python: Added command to move variant sets to variant groups
- Python: Added command to toggle render region
- Python: Added live webcam streaming
- Python: Enable creation of variant groups via python
- Python: Improved movie player
- Raytracing: Optimized woven cloth material performance
- Rendering: Added Baking of Full Global Illumination
- Rendering: Added backplate to wireframe mode
- Rendering: Added debug mode
- Rendering: Added preference option to enable/disable glFinish call after swap buffers
- Rendering: Added support for up to 8 shadow casting lights in OpenGL (Windows only)
- Rendering: Improved image writing speed
- Rendering: Readded support for Sim2 HDR Display
- Rendering: Redesigned Metallic Carpaint Material
- Scenegraph: Cloned nodes that occur in different cloning hierarchies can be unshared
- Scenegraph: Undo/Redo for renaming a node
- UI: "View In New Renderwindow" now opens in front of VRED UI
- UI: Added Progress Indicator while reloading Asset Manager
- Undo/Redo: Added Undo/Redo for Selection
- Undo/Redo: Added warning for un-undo/redoable operations
Bugfixes
- Animation: Fixed Geometry caches
- Asset Manager: Fixed lost asset references in the subtree of the saved asset when overwriting an existing asset
- Asset Manager: Fixed ungrouping of materials when loading a geometry asset into the scene
- Camera: Fixed Dolly Zoom only working with Field of view, not Focal Length
- CameraEditor: Fixed activation of the ICV camera when a file or asset is added to the scene
- Cloning: Fixed "flush material group nodes" inside a clone node
- Cloning: Fixed "merge geometry" inside a clone node
- Cluster: Fixed rendering artifacts when using the Skylight environment for lightning
- FileIO: Fixed Save Package for scenes that contain measured materials
- FileIO: Fixed crash when loading a saved material
- FileIO: Fixed error when exporting as .pov
- FileIO: Fixed import issue for JT files
- FileIO: Fixed import of Inventor files
- FileIO: Fixed object names with special characters when importing Maya scene files
- FileIO: Removed Merge Project dialog when adding a python file
- FileIO: Save Selected does remember path names now
- General: Converting a group to a shell now keeps the transformation
- General: Fixed orthographic camera and ViewCube mismatch
- General: Fixed shutdown on Linux
- Geometry Editor: Fixed Separate Objects for cloned geometries
- Interaction: Alt-right MMB (Flip connected patches) now works on transformed shells
- Interaction: Fixed "View in new Render Window" for multi-selection
- Interaction: Fixed Drag Selection being applied to the Bounding Box and not to Geometry
- Interaction: Fixed Unshare for multi-selection
- Interaction: Fixed cloned objects jumping out of their location when using optimize
- Isolate View: Mouse can no longer interact with touch sensors of invisible geometry
- Light Editor: Fixed crash when modifying values while Group is selected
- Material Editor: Fixed creation of OpenGL Phong Material
- Material Editor: Fixed unstable sorting of equally-named materials
- Materials: Fixed deleting a switch-material that is referenced in the variants from deleting all variant sets
- Metatags: Fixed Undo/redo for scene tags without connecting them to a node.
- OpenGL: Fixed appearance of transparent material when selecting a component of a shell
- OpenGL: Fixed color of wireframe selection in second render window
- OpenGL: Wireframe selection no longer covers transform manipulator and other auxiliary visualizations
- Optimize: Fixed Flush transformation above a Light Transforms
- Optimize: Fixed Flush transformation on cloned node removing cloning
- Optimize: Flush Transformation with Adjust Face Normals do adjust normals on Surfaces now
- Python: Fixed "triggerTouchSensor" command
- Python: Fixed crash when calling setMaterialDiffuseColor on a Truelight material
- Python: Fixed findNodes() with wildcards
- Python: Fixed update of Overlay UI (vrMenu) after changing the URL by selecting a different Variant Set
- Raytracing: Fixed "Allow Material Overrides" in the Raytracing Settings for Shadow Material overrides
- Raytracing: Fixed issue causing different photonmap on cluster nodes
- Raytracing: Fixed missing incandescence illumination for triplanar materials
- Raytracing: Fixed missing update of cloned transformation node
- Raytracing: Fixed support for line geometry as lightsource
- RenderLayer: Improved performance when applying renderlayer
- Rendering: Ambient Occlusion calculation respects “Number of CPU Cores” in Render Settings now
- Rendering: Fixed MIP-Mapping Problem
- Rendering: Fixed different rendering appearance in New Render Window
- Rendering: Fixed material preview sticking to last touched object when dragging to the environment or background
- Rendering: Fixed roughness in glass material under OpenGL mode
- Rendering: Fixed spectral rendering support to VRED Presenter
- Rendering: Removed sampling of rough glass form CPU Rasterization mode
- Scenegraph: Fixed Convert light node not working properly
- Scenegraph: Fixed Copy and Paste Clone crash when pasting a cloned node into itself
- Scenegraph: Fixed Crash after merge scene and delete nodes
- Scenegraph: Fixed missing update of cloned nodes when using "Remove Selected Nodes" below a cloned node
- Scenegraph: Made Scenegraph Nodes selectable/nonselectable
- Scripting: Fixed showBanner() crash
- Selection: Fixed rectangle selection (fully enclosed, left-to-right selection) for shells with hidden or b-side components
- SimpleUI: Fixed materials of clone nodes not getting captured for Variant Sets
- Transform Manipulator: Fixed "Use Fixed Steps" for rotation manipulator
- UI: Added pop up before Unshare operation to notify that is not undoable
- UI: Adjusted Render Settings Queue to AdvancedUI
- UI: Fixed Pop Up Window when deleting a material that is referenced to a variantSet
Known Issues
- General: VRED needs to be installed into default folder but can be moved manually on MAC.
- General: Korean License Agreement dialog in MAC installer not available. Please refer to English license agreement.
- Materials: Materials tagged as Chrome in Alias are not recognized in VRED on MAC.
- Rendering: Denoise filter does not work with adaptive sampling.
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Note: You must have administrator privileges on your local machine.
To install VRED 2016 on Windows - Network license
- Download the 2016 build to a temporary directory on the workstation.
- Double-click the 2016 exe file to open the installer.
- Select network license and input license server name, then finish installation.
To install VRED 2016 on Windows - Standalone license
- Download the 2016 build to a temporary directory on the workstation.
- Double-click the 2016 exe file to open the installer.
- Select standalone license, then finish installation.
- Launch VRED 2016, input your Serial Number and product key to activate it.
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Autodesk, the Autodesk logo, and VRED are registered trademarks or trademarks of
Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries.
All other brand names, product names, or trademarks belong to their respective holders.
Autodesk reserves the right to alter product and services offerings, and specifications and
pricing at any time without notice, and is not responsible for typographical or
graphical errors that may appear in this document