Masking Concepts | Creating Masks | ||
Chapter 18, Masking |
The Garbage Mask is a three-tabbed tool consisting of Garbage mask controls--see Creating Masks, Global Composite Output controls--see Output Tab Settings, and the Options tab--see Options Tab Settings.
The Garbage Mask tab consists of the following controls and parameter settings:
Mask List -- The Mask List displays all the masks that have been created for the current composition. It also displays some of the masking parameters and navigation buttons.
Use: | To: |
Activate the Solo flag to isolate a mask. Only one mask can be isolated at a time. | |
Activate the Visible flag. | |
Activate the Lock flag. Locking a mask locks the points, shape, edges, tangents, and composite parameters. | |
Change the name of a mask. With the cursor in the text field, press F2, type in a new name and press Enter. | |
Set the opacity of the mask. | |
Set the intensity of the mask. | |
Invert the mask. | |
Select a compositing operator. The default is the Over mode--see Compositing Operators. | |
Reset the Comp operator, Opacity, Intensity and the mask Invert toggle of selected masks. | |
Move selected masks to the bottom of the Mask list. | |
Move selected masks down one place in the Mask list. | |
Move selected masks up one place in the Mask list. | |
Move masks to the top of the Mask list. | |
Duplicate selected masks. The duplicate appears over the selected mask in the Player. | |
Delete selected masks. |
Creation Tools-- Use the following Creation tools to draw garbage masks.
Use: | To: |
Create freeform Bézier spline shapes. | |
Create rectangular shapes. These shapes can be a square, fixed size, proportional, or unconstrained. | |
Create elliptical shapes. These shapes can be a a circle, fixed size, proportional, or unconstrained. |