AngleCos(const Vector
&v1) const |
mudbox::Vector |
[inline] |
Clear(void) |
mudbox::Vector |
[inline] |
DistanceFrom(const Vector
&v) const |
mudbox::Vector |
[inline] |
DistanceFromLine(const Vector
&v0, const Vector &v1) const |
mudbox::Vector |
|
Length() const |
mudbox::Vector |
|
Length2D() const |
mudbox::Vector |
|
LengthSquare(void) |
mudbox::Vector |
[inline] |
m_aCoors |
mudbox::Vector |
|
m_fX |
mudbox::Vector |
|
m_fY |
mudbox::Vector |
|
m_fZ |
mudbox::Vector |
|
MakeOrthogonal(const Vector
&vBase) |
mudbox::Vector |
|
Maximum(const Vector
&o) |
mudbox::Vector |
[inline] |
Minimum(const Vector
&o) |
mudbox::Vector |
[inline] |
Normalize(void) |
mudbox::Vector |
|
NormalizeApprox(void) |
mudbox::Vector |
|
Normalized(void) const |
mudbox::Vector |
|
operator
&(const Vector &v) const |
mudbox::Vector |
[inline] |
operator
*(const Vector &v) const |
mudbox::Vector |
[inline] |
operator
*(float f) const |
mudbox::Vector |
[inline] |
operator
*(int i) const |
mudbox::Vector |
[inline] |
operator
*=(float f) |
mudbox::Vector |
[inline] |
operator
*=(const Vector &v) |
mudbox::Vector |
[inline] |
operator
bool(void) const |
mudbox::Vector |
[inline] |
operator
const float *(void) const |
mudbox::Vector |
[inline] |
operator!(void) const |
mudbox::Vector |
[inline] |
operator!=(const Vector
&v) const |
mudbox::Vector |
[inline] |
operator+(float f) const |
mudbox::Vector |
[inline] |
operator+(const Vector
&v) const |
mudbox::Vector |
[inline] |
operator+=(const Vector
&v) |
mudbox::Vector |
[inline] |
operator-(void) const |
mudbox::Vector |
[inline] |
operator-(const Vector
&v) const |
mudbox::Vector |
[inline] |
operator-=(const Vector
&v) |
mudbox::Vector |
[inline] |
operator/(const Vector
&v) const |
mudbox::Vector |
[inline] |
operator/(float f) const |
mudbox::Vector |
[inline] |
operator/(int i) const |
mudbox::Vector |
[inline] |
operator/(unsigned int i)
const |
mudbox::Vector |
[inline] |
operator/=(float f) |
mudbox::Vector |
[inline] |
operator<<(const Vector
&v) |
mudbox::Vector |
[inline] |
operator=(const Vector
&v) |
mudbox::Vector |
[inline] |
operator==(const Vector
&v) const |
mudbox::Vector |
[inline] |
operator[](int i) |
mudbox::Vector |
[inline] |
operator[](unsigned int
i) |
mudbox::Vector |
[inline] |
operator|(const Vector
&v) const |
mudbox::Vector |
[inline] |
Relocate(const Vector
&v0, const Vector &v1, const Vector &v2) |
mudbox::Vector |
|
Relocate2D(const Vector
&v0, const Vector &v1) |
mudbox::Vector |
|
Relocate2DQuad(const Vector
&v0, const Vector &v1, const Vector &v2, const Vector
&v3) |
mudbox::Vector |
|
RotateOrthogonal(const Vector
&vBase) |
mudbox::Vector |
[inline] |
Set(float fX, float fY, float
fZ) |
mudbox::Vector |
[inline] |
SetLength(float fLength) |
mudbox::Vector |
[inline] |
Vector(void) |
mudbox::Vector |
[inline] |
Vector(float fX, float fY,
float fZ=0.0f) |
mudbox::Vector |
[inline] |
Vector(const Vector
&vVector) |
mudbox::Vector |
[inline] |
Vector(const char
*pVector) |
mudbox::Vector |
[inline] |
Vector(const short
*pVector) |
mudbox::Vector |
[inline] |
x |
mudbox::Vector |
|
y |
mudbox::Vector |
|
z |
mudbox::Vector |
|