| AngleCos(const Vector
&v1) const |
mudbox::Vector |
[inline] |
| Clear(void) |
mudbox::Vector |
[inline] |
| DistanceFrom(const Vector
&v) const |
mudbox::Vector |
[inline] |
| DistanceFromLine(const Vector
&v0, const Vector &v1) const |
mudbox::Vector |
|
| Length() const |
mudbox::Vector |
|
| Length2D() const |
mudbox::Vector |
|
| LengthSquare(void) |
mudbox::Vector |
[inline] |
| m_aCoors |
mudbox::Vector |
|
| m_fX |
mudbox::Vector |
|
| m_fY |
mudbox::Vector |
|
| m_fZ |
mudbox::Vector |
|
| MakeOrthogonal(const Vector
&vBase) |
mudbox::Vector |
|
| Maximum(const Vector
&o) |
mudbox::Vector |
[inline] |
| Minimum(const Vector
&o) |
mudbox::Vector |
[inline] |
| Normalize(void) |
mudbox::Vector |
|
| NormalizeApprox(void) |
mudbox::Vector |
|
| Normalized(void) const |
mudbox::Vector |
|
| operator
&(const Vector &v) const |
mudbox::Vector |
[inline] |
| operator
*(const Vector &v) const |
mudbox::Vector |
[inline] |
| operator
*(float f) const |
mudbox::Vector |
[inline] |
| operator
*(int i) const |
mudbox::Vector |
[inline] |
| operator
*=(float f) |
mudbox::Vector |
[inline] |
| operator
*=(const Vector &v) |
mudbox::Vector |
[inline] |
| operator
bool(void) const |
mudbox::Vector |
[inline] |
| operator
const float *(void) const |
mudbox::Vector |
[inline] |
| operator!(void) const |
mudbox::Vector |
[inline] |
| operator!=(const Vector
&v) const |
mudbox::Vector |
[inline] |
| operator+(float f) const |
mudbox::Vector |
[inline] |
| operator+(const Vector
&v) const |
mudbox::Vector |
[inline] |
| operator+=(const Vector
&v) |
mudbox::Vector |
[inline] |
| operator-(void) const |
mudbox::Vector |
[inline] |
| operator-(const Vector
&v) const |
mudbox::Vector |
[inline] |
| operator-=(const Vector
&v) |
mudbox::Vector |
[inline] |
| operator/(const Vector
&v) const |
mudbox::Vector |
[inline] |
| operator/(float f) const |
mudbox::Vector |
[inline] |
| operator/(int i) const |
mudbox::Vector |
[inline] |
| operator/(unsigned int i)
const |
mudbox::Vector |
[inline] |
| operator/=(float f) |
mudbox::Vector |
[inline] |
| operator<<(const Vector
&v) |
mudbox::Vector |
[inline] |
| operator=(const Vector
&v) |
mudbox::Vector |
[inline] |
| operator==(const Vector
&v) const |
mudbox::Vector |
[inline] |
| operator[](int i) |
mudbox::Vector |
[inline] |
| operator[](unsigned int
i) |
mudbox::Vector |
[inline] |
| operator|(const Vector
&v) const |
mudbox::Vector |
[inline] |
| Relocate(const Vector
&v0, const Vector &v1, const Vector &v2) |
mudbox::Vector |
|
| Relocate2D(const Vector
&v0, const Vector &v1) |
mudbox::Vector |
|
| Relocate2DQuad(const Vector
&v0, const Vector &v1, const Vector &v2, const Vector
&v3) |
mudbox::Vector |
|
| RotateOrthogonal(const Vector
&vBase) |
mudbox::Vector |
[inline] |
| Set(float fX, float fY, float
fZ) |
mudbox::Vector |
[inline] |
| SetLength(float fLength) |
mudbox::Vector |
[inline] |
| Vector(void) |
mudbox::Vector |
[inline] |
| Vector(float fX, float fY,
float fZ=0.0f) |
mudbox::Vector |
[inline] |
| Vector(const Vector
&vVector) |
mudbox::Vector |
[inline] |
| Vector(const char
*pVector) |
mudbox::Vector |
[inline] |
| Vector(const short
*pVector) |
mudbox::Vector |
[inline] |
| x |
mudbox::Vector |
|
| y |
mudbox::Vector |
|
| z |
mudbox::Vector |
|