mudbox::Scene Member List

This is the complete list of members for mudbox::Scene, including all inherited members.
ActiveCamera(void) const mudbox::Scene [virtual]
ActiveGeometry() const mudbox::Scene
ActiveLight(void) const mudbox::Scene [virtual]
ActivePaintLayer() const mudbox::Scene [virtual]
ActiveTexture() const mudbox::Scene [virtual]
AddCamera(mudbox::Camera *pCamera) mudbox::Scene [virtual]
AddChild(TreeNode *pChild, bool bFirst=false) const mudbox::TreeNode [virtual]
AddGeometry(mudbox::Geometry *pGeometry, mudbox::Transformation *pTransformation=0) mudbox::Scene [virtual]
AddLight(mudbox::Light *pLight) mudbox::Scene [virtual]
Annex(Node *pSource, const QString &sCategory="") mudbox::Node
AttributeByID(const QString &sID) const mudbox::Node
AttributeByIndex(int iIndex) const mudbox::Node
AttributeByName(const QString &sName) const mudbox::Node
AttributeCount(void) const mudbox::Node
BoundingBox(void) const mudbox::Scene [virtual]
ByID(int iID) mudbox::Node [static]
ByName(const QString &sClass, const QString &sName) mudbox::Node [static]
Camera(unsigned int iIndex) const mudbox::Scene [virtual]
CameraCount(void) const mudbox::Scene [virtual]
ChildByClass(const ClassDesc *pClass, bool bAutoCreate=true) const mudbox::TreeNode [virtual]
ChildByClass(bool bAutoCreate=true) const mudbox::TreeNode [inline]
ChildByClass(const ClassDesc *pClass, unsigned int iIndex=0) const mudbox::TreeNode [virtual]
ChildByClass(unsigned int iIndex=0) const mudbox::TreeNode [inline]
ContentChanged(void) const mudbox::Node
CreateInstances(unsigned int iCount=1) mudbox::Scene [static]
CreatePropertiesWindow(QWidget *pParent) mudbox::Node [virtual]
DeleteChildByClass(const ClassDesc *pClass) mudbox::TreeNode [virtual]
EventGate class mudbox::Node [friend]
Export(const char *sFileName, bool bSelectedOnly=false) mudbox::Scene [virtual]
First(void) mudbox::Node [static]
FirstChild(void) const mudbox::TreeNode [virtual]
Geometry(unsigned int iIndex) const mudbox::Scene [virtual]
GeometryCount(void) const mudbox::Scene [virtual]
ID(void) const mudbox::Node
Info(void) const mudbox::TreeNode [virtual]
Initialize(void) mudbox::Node [virtual]
IsKindOf(const ClassDesc *pClass) const mudbox::Node
Light(unsigned int iIndex) const mudbox::Scene [virtual]
LightCount(void) const mudbox::Scene [virtual]
Load(QString sFileName, bool bMerge=false, bool bMaterials=true, bool bLights=true) mudbox::Scene [virtual]
LoadTemplate(const QString &sFileName="", bool bStartEvent=false) mudbox::Node
Locked(void) const mudbox::TreeNode [virtual]
LogAttributes(void) const mudbox::Node
m_eSceneRender mudbox::Scene
m_pThis mudbox::Node
MakeThumbnail(QImage &image, int iSize=128) mudbox::Scene [virtual]
Name(const ClassDesc *pClass=0) const mudbox::Node [virtual]
Next(void) const mudbox::Node
NextSibling(void) const mudbox::TreeNode [virtual]
Node(const QString &sName="") mudbox::Node
OnEvent(const EventGate &cEvent) mudbox::Node [virtual]
OnLinked(const TreeNode *pOldParent) mudbox::TreeNode [virtual]
OnNodeEvent(const Attribute &cAttribute, NodeEventType cType) mudbox::Node [virtual]
Parent(void) const mudbox::TreeNode [virtual]
PrevSibling(void) const mudbox::TreeNode [virtual]
RemoveChild(TreeNode *pChild) const mudbox::TreeNode [virtual]
RemoveGeometry(mudbox::Geometry *pGeometry) mudbox::Scene [virtual]
Render(bool bSkipMaterials=false) const mudbox::Scene [virtual]
RequestDeferredEvent(Attribute &cAttribute) mudbox::Node
RuntimeClass(void) const mudbox::Scene [inline, virtual]
Save(QString sFileName) mudbox::Scene [virtual]
SaveTemplate(const QString &sFileName="", bool bSaveOnlyVisible=false) mudbox::Node
Scene(void) mudbox::Scene [protected]
SelectedGeometry(unsigned int iIndex) const mudbox::Scene [virtual]
SelectedGeometryCount(void) const mudbox::Scene [virtual]
Serialize(Stream &s) mudbox::TreeNode [virtual]
SetActiveCamera(mudbox::Camera *camera) mudbox::Scene [virtual]
SetActiveGeometry(mudbox::Geometry *geometry) const mudbox::Scene
SetActivePaintLayer(mudbox::Layer *layer) mudbox::Scene [virtual]
SetActiveTexture(mudbox::TexturePool *layer) mudbox::Scene [virtual]
SetLocked(bool b) mudbox::TreeNode [virtual]
SetName(const QString &sName) mudbox::Node
SetVersion(unsigned int iVersion) mudbox::Node
SetVisible(bool b) mudbox::TreeNode [virtual]
StaticClass(void) mudbox::Scene [static]
TreeNode(void) mudbox::TreeNode
Version(void) const mudbox::Node
Visible(void) const mudbox::TreeNode [virtual]
~Node(void) mudbox::Node [virtual]
~TreeNode(void) mudbox::TreeNode